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gravity-fusion/Assets/Components/Hue.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Particle))]
public class Hue : MonoBehaviour
{
protected Gradient _possibleColors;
protected Particle particle;
protected Material material;
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protected Color color;
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protected void Awake() {
particle = GetComponent<Particle>();
material = new Material(Shader.Find("Custom/HSVRangeShader"));
}
public Gradient PossibleColors {
get {
return _possibleColors;
}
set {
_possibleColors = value;
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color = _possibleColors.Evaluate(Random.value);
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}
}
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public void RefreshColor() {
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Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0);
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Color.RGBToHSV(color, out hsva.x, out _, out _);
material.SetVector("_HSVAAdjust", hsva);
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}
protected void Start() {
particle.mainRenderer.material = material;
particle.auraRenderer.material = material;
particle.detailsRenderer.material = material;
}
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protected void Update() {
RefreshColor();
}
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}