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gravity-fusion/Assets/Components/PushOnMouseClick.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PushOnMouseClick : MonoBehaviour
{
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public int mouseButton = 1;
public float pushForce = 0;
public float pushRadius = 0;
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protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
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protected void Update()
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{
if(Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) {
float distance = Vector3.Distance(mousePosition, collider.transform.position);
Vector2 direction = (collider.transform.position - mousePosition).normalized;
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
}
}
}
}