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https://github.com/Steffo99/gravity-fusion.git
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Add SlowlyDisappear component
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parent
bd75ae9524
commit
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3 changed files with 58 additions and 0 deletions
33
Assets/Components/SlowlyDisappear.cs
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33
Assets/Components/SlowlyDisappear.cs
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@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SlowlyDisappear : MonoBehaviour
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{
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public float disappearAfter;
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protected float timeLeft;
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protected SpriteRenderer sprite;
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protected float FractionLeft {
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get {
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return timeLeft / disappearAfter;
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}
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}
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private void Start() {
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sprite = GetComponent<SpriteRenderer>();
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timeLeft = disappearAfter;
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}
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private void Update() {
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timeLeft -= Time.deltaTime;
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if(sprite != null) {
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sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, FractionLeft);
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}
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if(timeLeft < 0) {
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Destroy(this.gameObject);
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}
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}
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}
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11
Assets/Components/SlowlyDisappear.cs.meta
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11
Assets/Components/SlowlyDisappear.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8cb7610d172100841907b194dece1565
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 5473375028011702753}
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- component: {fileID: 5473375028011702752}
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- component: {fileID: 5473375028011702755}
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- component: {fileID: 5319285082587561044}
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m_Layer: 0
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m_Name: Gravitation Object
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m_TagString: Untagged
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@ -135,6 +136,19 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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positionInList: 0
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--- !u!114 &5319285082587561044
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5473375028011702754}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8cb7610d172100841907b194dece1565, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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disappearAfter: 5
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--- !u!1 &8635663089806839545
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GameObject:
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m_ObjectHideFlags: 0
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