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Add SlowlyDisappear component

This commit is contained in:
Steffo 2019-10-05 13:13:26 +02:00
parent bd75ae9524
commit 005229e2c3
3 changed files with 58 additions and 0 deletions

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlowlyDisappear : MonoBehaviour
{
public float disappearAfter;
protected float timeLeft;
protected SpriteRenderer sprite;
protected float FractionLeft {
get {
return timeLeft / disappearAfter;
}
}
private void Start() {
sprite = GetComponent<SpriteRenderer>();
timeLeft = disappearAfter;
}
private void Update() {
timeLeft -= Time.deltaTime;
if(sprite != null) {
sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, FractionLeft);
}
if(timeLeft < 0) {
Destroy(this.gameObject);
}
}
}

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View file

@ -13,6 +13,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: Gravitation Object m_Name: Gravitation Object
m_TagString: Untagged m_TagString: Untagged
@ -135,6 +136,19 @@ MonoBehaviour:
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