mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-21 16:04:18 +00:00
Merge branch 'master' of https://github.com/Steffo99/LD45
This commit is contained in:
commit
0fc6ce3c0f
21 changed files with 605 additions and 42 deletions
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@ -46,6 +71,13 @@ AnimationClip:
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@ -69,14 +101,14 @@ AnimationClip:
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@ -91,8 +123,122 @@ AnimationClip:
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serializedVersion: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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path: Aura
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classID: 4
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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path: Aura
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@ -11,7 +11,7 @@ AnimatorStateMachine:
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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||||||
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|
18
Assets/Components/BigBang.cs
Normal file
18
Assets/Components/BigBang.cs
Normal file
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@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
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using System.Collections.Generic;
|
||||||
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using UnityEngine;
|
||||||
|
|
||||||
|
public class BigBang : MonoBehaviour
|
||||||
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{
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||||||
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// Start is called before the first frame update
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||||||
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void Start()
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||||||
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{
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||||||
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||||||
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}
|
||||||
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||||||
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// Update is called once per frame
|
||||||
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void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
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11
Assets/Components/BigBang.cs.meta
Normal file
11
Assets/Components/BigBang.cs.meta
Normal file
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@ -0,0 +1,11 @@
|
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|
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icon: {instanceID: 0}
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assetBundleVariant:
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@ -68,6 +68,9 @@ public class GameController : MonoBehaviour
|
||||||
public int maxTierPresent;
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public int maxTierPresent;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
[HideInInspector]
|
||||||
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public UpgradePanel upgradePanel;
|
||||||
|
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public SpawnOnMouseClick spawner;
|
public SpawnOnMouseClick spawner;
|
||||||
|
|
||||||
|
@ -86,8 +89,6 @@ public class GameController : MonoBehaviour
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public BlackHole blackHole;
|
public BlackHole blackHole;
|
||||||
|
|
||||||
[HideInInspector]
|
|
||||||
public GameObject upgradePanel;
|
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
|
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
|
||||||
|
@ -97,7 +98,7 @@ public class GameController : MonoBehaviour
|
||||||
simulatedObjects = new List<Gravitation>();
|
simulatedObjects = new List<Gravitation>();
|
||||||
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
|
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
|
||||||
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
|
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
|
||||||
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel");
|
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Start() {
|
protected void Start() {
|
||||||
|
|
|
@ -43,6 +43,9 @@ public class Particle : MonoBehaviour {
|
||||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
|
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
|
||||||
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
|
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
|
||||||
gameController.CheckNewMaxTier(_tier);
|
gameController.CheckNewMaxTier(_tier);
|
||||||
|
mainRenderer.rendererPriority = _tier;
|
||||||
|
auraRenderer.rendererPriority = _tier;
|
||||||
|
detailsRenderer.rendererPriority = _tier;
|
||||||
disappear.ResetTimer();
|
disappear.ResetTimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,7 @@ public class PushOnMouseClick : MonoBehaviour
|
||||||
public int mouseButton = 1;
|
public int mouseButton = 1;
|
||||||
public float pushForce = 0;
|
public float pushForce = 0;
|
||||||
public float pushRadius = 0;
|
public float pushRadius = 0;
|
||||||
|
|
||||||
protected GameController gameController;
|
protected GameController gameController;
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
|
@ -20,13 +20,13 @@ public class PushOnMouseClick : MonoBehaviour
|
||||||
|
|
||||||
protected void Update()
|
protected void Update()
|
||||||
{
|
{
|
||||||
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) {
|
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButton(mouseButton)) {
|
||||||
Vector3 mousePosition = GetWorldMousePosition();
|
Vector3 mousePosition = GetWorldMousePosition();
|
||||||
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
|
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
|
||||||
foreach(Collider2D collider in affected) {
|
foreach(Collider2D collider in affected) {
|
||||||
float distance = Vector3.Distance(mousePosition, collider.transform.position);
|
float distance = Vector3.Distance(mousePosition, collider.transform.position);
|
||||||
Vector2 direction = (collider.transform.position - mousePosition).normalized;
|
Vector2 direction = (collider.transform.position - mousePosition).normalized;
|
||||||
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
|
collider.attachedRigidbody?.AddForce(direction * pushForce / distance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
|
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
|
||||||
Vector3 mousePosition = GetWorldMousePosition();
|
Vector3 mousePosition = GetWorldMousePosition();
|
||||||
for(int i = 0; i < spawnCount; i++) {
|
for(int i = 0; i < spawnCount; i++) {
|
||||||
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
|
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
|
||||||
|
|
7
Assets/Components/UpgradePanel.cs
Normal file
7
Assets/Components/UpgradePanel.cs
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UpgradePanel : MonoBehaviour {
|
||||||
|
public void Start() {
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Components/UpgradePanel.cs.meta
Normal file
11
Assets/Components/UpgradePanel.cs.meta
Normal file
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BIN
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91
Assets/Media/unity_icon.png.meta
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91
Assets/Media/unity_icon.png.meta
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115
Assets/Sprites/6_Vento_Aureo.png.meta
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115
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@ -113,9 +113,9 @@ PlayerSettings:
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@ -273,7 +273,14 @@ PlayerSettings:
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m_BuildTargetGraphicsJobs:
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m_BuildTargetGraphicsJobs:
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|
Loading…
Reference in a new issue