mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-21 16:04:18 +00:00
Slightly change some things
This commit is contained in:
parent
2a8309cdf2
commit
2a65b391fe
23 changed files with 580 additions and 15 deletions
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@ -39,7 +39,7 @@ public class BlackHole : MonoBehaviour
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}
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}
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protected new Rigidbody2D rigidbody;
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protected Rigidbody2D rigidbody;
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protected void Awake() {
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rigidbody = GetComponent<Rigidbody2D>();
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@ -8,7 +8,7 @@ public class Gravitation : MonoBehaviour
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{
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public bool isStatic;
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protected new Rigidbody2D rigidbody;
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protected Rigidbody2D rigidbody;
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protected GameController gameController;
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public List<Gravitation> SimulatedObjects {
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@ -7,7 +7,7 @@ public class Particle : MonoBehaviour {
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protected int _tier = 0;
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[HideInInspector]
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public new Rigidbody2D rigidbody;
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public Rigidbody2D rigidbody;
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[HideInInspector]
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public Gravitation gravitation;
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[HideInInspector]
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@ -12,8 +12,10 @@ public class TempUpgradesToggler : MonoBehaviour
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protected void Update()
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{
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if(Input.GetKeyDown(KeyCode.Tab) && gameController.blackHole != null) {
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gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
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if(gameController.blackHole != null) {
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if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape)) {
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gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
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}
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}
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}
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}
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@ -18,7 +18,7 @@ public class Tutorial : MonoBehaviour {
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}
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public void Step2() {
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gameController.messageBox.Write("Click somewhere to spawn a Particle!", Step3);
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gameController.messageBox.Write("Click outside the black hole to spawn a Particle!", Step3);
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}
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public void Step3() {
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@ -26,11 +26,15 @@ public class Tutorial : MonoBehaviour {
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}
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public void Step4() {
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gameController.messageBox.Write("If a Particle touches the Black Hole, it gets eaten!", Step5);
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gameController.messageBox.Write("If a Particle touches the Black Hole, it gets eaten!", Step45);
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}
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public void Step45() {
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gameController.messageBox.Write("Zoom in and out with the Mouse Scroll Wheel!", Step5);
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}
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public void Step5() {
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gameController.messageBox.Write("Pan the camera with Middle Mouse Button!", Step6);
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gameController.messageBox.Write("Pan the camera with Middle Mouse Button (or Space)!", Step6);
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}
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public void Step6() {
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@ -8,7 +8,7 @@ public class ZoomWithScrollWheel : MonoBehaviour
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public float zoomMultiplier;
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public string zoomAxisName;
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protected new Camera camera;
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protected Camera camera;
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void Start()
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{
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39
README.md
39
README.md
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# ![](/Assets/Media/github_icon.png) LD45
|
||||
# ![](/Assets/Media/github_icon.png) Gravity Fusion
|
||||
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||||
A Ludum Dare 45 Project
|
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_A colorful incremental game_
|
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|
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## About
|
||||
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Welcome to Gravity Fusion, the best physics simulator in the galaxy!
|
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Well... Maybe not the best in the Milky Way, but the best in _your_ galaxy!
|
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In Gravity Fusion you'll create your own galaxy, starting from the black hole at the center and then slowly adding Particles around it!
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All Particles are affected by the [Law of Universal Gravitation](https://en.wikipedia.org/wiki/Newton's_law_of_universal_gravitation), and so they attract each other, and are attracted towards the black hole.
|
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If 6 Particles of the same quality touch, they merge into a heavier, higher quality Particle that may autonomously produce smaller Particles.
|
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Be careful: the black hole can eat your particles, gaining more Mass!
|
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However, if you let your black hole grow, you may be able to buy some upgrades from a friendly alien...
|
||||
|
||||
![](/Assets/Sprites/NAvi_cella.png)
|
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|
||||
## Controls
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||||
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- **LMB** (Left mouse button) - Spawn a Particle
|
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- **MMB** (Middle mouse button) / **Space** - Pan camera
|
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- **Scroll wheel** - Zoom camera
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- **RMB** (Right mouse button) - (Requires upgrade) Use the Anti-G Field
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- **R** - Center the camera on the black hole
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- **Tab** / **Escape** - Upgrade menu
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- **Alt**+**F4** - Quit game
|
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## Screenshots
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![](/Assets/Media/screenshot1.png)
|
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|
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![](/Assets/Media/screenshot2.png)
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||||
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||||
![](/Assets/Media/screenshot3.png)
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||||
|
||||
## Licensing info
|
||||
|
||||
|
|
Loading…
Reference in a new issue