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Maxim Lobovsky 2019-10-07 15:23:17 +02:00
commit 42bac0eaa5
23 changed files with 816 additions and 168 deletions

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@ -86,14 +86,18 @@ public class GameController : MonoBehaviour
[HideInInspector]
public BlackHole blackHole;
[HideInInspector]
public GameObject upgradePanel;
protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
pusher = Camera.main.GetComponent<PushOnMouseClick>();
panner = Camera.main.GetComponent<CameraPan>();
musicManager = GetComponent<MusicManager>();
simulatedObjects = new List<Gravitation>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel");
}
protected void Start() {

View file

@ -6,7 +6,6 @@ using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class Gravitation : MonoBehaviour
{
[Header("Config")]
public bool isStatic;
[HideInInspector]

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@ -27,7 +27,7 @@ public class Hue : MonoBehaviour
}
public void RefreshColor() {
Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0);
Vector4 hsva = new Vector4(0, 0, particle.disappear.Health - 1, 0);
Color.RGBToHSV(color, out hsva.x, out _, out _);
material.SetVector("_HSVAAdjust", hsva);
}

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@ -6,18 +6,31 @@ using UnityEngine;
public class Particle : MonoBehaviour {
protected int _tier = 0;
[HideInInspector]
public new Rigidbody2D rigidbody;
[HideInInspector]
public Gravitation gravitation;
[HideInInspector]
public GameController gameController;
[HideInInspector]
public Merger merger;
[HideInInspector]
public Collider2D particleCollider;
[HideInInspector]
public Collider2D mergeCollider;
[HideInInspector]
public Emitter emitter;
[HideInInspector]
public Animator animator;
[HideInInspector]
public Hue hue;
[HideInInspector]
public SpriteRenderer mainRenderer;
[HideInInspector]
public SpriteRenderer auraRenderer;
[HideInInspector]
public SpriteRenderer detailsRenderer;
[HideInInspector]
public Disappear disappear;
public int Tier {
@ -34,7 +47,7 @@ public class Particle : MonoBehaviour {
}
}
float Scale {
public float Scale {
get {
return transform.localScale.x;
}

View file

@ -7,6 +7,12 @@ public class PushOnMouseClick : MonoBehaviour
public int mouseButton = 1;
public float pushForce = 0;
public float pushRadius = 0;
protected GameController gameController;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
@ -14,7 +20,7 @@ public class PushOnMouseClick : MonoBehaviour
protected void Update()
{
if(Input.GetMouseButton(mouseButton)) {
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) {

View file

@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour
void Update()
{
if(Input.GetMouseButtonDown(mouseButton)) {
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);

View file

@ -23,6 +23,8 @@ public class UpgradeButton : MonoBehaviour
public Sprite hoveredSprite;
public Sprite boughtSprite;
protected bool started;
protected bool CanBeBought {
get {
return gameController.blackHole.UnspentMass >= cost;
@ -46,24 +48,29 @@ public class UpgradeButton : MonoBehaviour
protected void Awake() {
gameController = GameObject.Find("GameController").GetComponent<GameController>();
image = GetComponent<Image>();
started = false;
}
protected void OnEnable() {
if(started) RefreshUpgrades();
}
protected void Start() {
RefreshUpgrades();
started = true;
}
public void OnPointerEnter() {
if(!HasBeenBought && CanBeBought) {
image.sprite = hoveredSprite;
gameController.canvas.BroadcastMessage("DisplayCost", cost);
}
gameController.canvas.BroadcastMessage("DisplayCost", cost);
}
public void OnPointerExit() {
if(!HasBeenBought && CanBeBought) {
image.sprite = canBuySprite;
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
}
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
}
public void OnPointerClick() {

View file

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m_TagString: BlackHole
@ -149,6 +150,26 @@ MonoBehaviour:
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@ -160,7 +181,7 @@ GameObject:
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m_Layer: 0
m_Name: GameObject
m_Name: PurpleHaze
m_TagString: Untagged
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@ -305,7 +305,6 @@ MonoBehaviour:
scaleMultiplier: 3
particleDurationConstant: 5
blackHolePrefab: {fileID: 0}
blackHole: {fileID: 0}
particlePrefab: {fileID: 5473375028011702754, guid: e73d8e05bd7498c4a80a63094f4594a8,
type: 3}
tierGradients:
@ -483,9 +482,7 @@ MonoBehaviour:
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simulatedObjects: []
maxTierPresent: 0
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@ -495,21 +492,25 @@ MonoBehaviour:
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upgradePushRadius:
- 0
- 1
- 10
- 100
- 1000
- 10000
upgradeParticleCount: 010000000200000003000000040000000500000006000000
- 3
- 9
- 27
- 81
- 243
upgradeParticleCount: 01000000020000000300000005000000070000000a000000
upgradeParticleTiers: 000000000100000002000000030000000400000005000000
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@ -7,6 +7,7 @@ TagManager:
- Particle
- BlackHole
- Canvas
- UpgradePanel
layers:
- Default
- TransparentFX