mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-24 09:14:19 +00:00
Code refactor
This commit is contained in:
parent
832fdc766f
commit
7e9137f114
16 changed files with 90 additions and 66 deletions
|
@ -6,7 +6,7 @@ using UnityEngine;
|
||||||
[RequireComponent(typeof(Collider2D))]
|
[RequireComponent(typeof(Collider2D))]
|
||||||
public class BlackHole : MonoBehaviour
|
public class BlackHole : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected float spentMass;
|
public float spentMass;
|
||||||
|
|
||||||
public float Mass {
|
public float Mass {
|
||||||
get {
|
get {
|
||||||
|
|
|
@ -7,28 +7,26 @@ public class CameraPan : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string axisName;
|
public string axisName;
|
||||||
|
|
||||||
protected new Camera camera;
|
|
||||||
protected Vector3? lastMousePosition;
|
protected Vector3? lastMousePosition;
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
lastMousePosition = null;
|
lastMousePosition = null;
|
||||||
camera = GetComponent<Camera>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
|
bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
|
||||||
Vector3? currentMousePosition = null;
|
Vector3? currentMousePosition = null;
|
||||||
if(panIsPressed) {
|
if(panIsPressed) {
|
||||||
currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
|
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
if(lastMousePosition.HasValue) {
|
if(lastMousePosition.HasValue) {
|
||||||
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
|
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
|
||||||
camera.transform.position += positionDelta;
|
Camera.main.transform.position += positionDelta;
|
||||||
currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
|
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lastMousePosition = currentMousePosition;
|
lastMousePosition = currentMousePosition;
|
||||||
if(Input.GetAxisRaw("ResetCamera") > 0) {
|
if(Input.GetAxisRaw("ResetCamera") > 0) {
|
||||||
camera.transform.position = new Vector3(0, 0, camera.transform.position.z);
|
Camera.main.transform.position = new Vector3(0, 0, Camera.main.transform.position.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,9 +4,15 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Disappear : MonoBehaviour
|
public class Disappear : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float health;
|
protected float _health;
|
||||||
protected Particle particle;
|
protected Particle particle;
|
||||||
|
|
||||||
|
public float Health {
|
||||||
|
get {
|
||||||
|
return _health;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
particle = GetComponent<Particle>();
|
particle = GetComponent<Particle>();
|
||||||
}
|
}
|
||||||
|
@ -16,13 +22,13 @@ public class Disappear : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetTimer() {
|
public void ResetTimer() {
|
||||||
health = 1f;
|
_health = 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Update() {
|
protected void Update() {
|
||||||
health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
|
_health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
|
||||||
|
|
||||||
if(health < 0) {
|
if(_health < 0) {
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,22 +13,19 @@ public class GameController : MonoBehaviour
|
||||||
|
|
||||||
[Header("Black Hole")]
|
[Header("Black Hole")]
|
||||||
public GameObject blackHolePrefab;
|
public GameObject blackHolePrefab;
|
||||||
public BlackHole blackHole;
|
|
||||||
|
|
||||||
[Header("Particles")]
|
[Header("Particles")]
|
||||||
public GameObject particlePrefab;
|
public GameObject particlePrefab;
|
||||||
public Gradient[] tierGradients;
|
public Gradient[] tierGradients;
|
||||||
public RuntimeAnimatorController[] tierAnimation;
|
public RuntimeAnimatorController[] tierAnimation;
|
||||||
public List<Gravitation> simulatedObjects;
|
|
||||||
public int maxTierPresent;
|
|
||||||
|
|
||||||
[Header("Upgrades")]
|
[Header("Upgrade Parameters")]
|
||||||
public float[] upgradePushForce;
|
public float[] upgradePushForce;
|
||||||
public float[] upgradePushRadius;
|
public float[] upgradePushRadius;
|
||||||
public int[] upgradeParticleCount;
|
public int[] upgradeParticleCount;
|
||||||
public int[] upgradeParticleTiers;
|
public int[] upgradeParticleTiers;
|
||||||
|
|
||||||
[Header("Bought Upgrades")]
|
[Header("Bought Updates")]
|
||||||
public int _levelAntig = 0;
|
public int _levelAntig = 0;
|
||||||
public int _levelMatter = 0;
|
public int _levelMatter = 0;
|
||||||
public int _levelFission = 0;
|
public int _levelFission = 0;
|
||||||
|
@ -64,13 +61,31 @@ public class GameController : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Header("Simulation Status")]
|
||||||
|
[HideInInspector]
|
||||||
|
public List<Gravitation> simulatedObjects;
|
||||||
|
[HideInInspector]
|
||||||
|
public int maxTierPresent;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
[HideInInspector]
|
||||||
public SpawnOnMouseClick spawner;
|
public SpawnOnMouseClick spawner;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
public PushOnMouseClick pusher;
|
public PushOnMouseClick pusher;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
public CameraPan panner;
|
public CameraPan panner;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
public MusicManager musicManager;
|
public MusicManager musicManager;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
public Canvas canvas;
|
public Canvas canvas;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public BlackHole blackHole;
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
|
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
|
||||||
pusher = Camera.main.GetComponent<PushOnMouseClick>();
|
pusher = Camera.main.GetComponent<PushOnMouseClick>();
|
||||||
|
|
|
@ -9,13 +9,9 @@ public class Gravitation : MonoBehaviour
|
||||||
[Header("Config")]
|
[Header("Config")]
|
||||||
public bool isStatic;
|
public bool isStatic;
|
||||||
|
|
||||||
[Header("Forces")]
|
[HideInInspector]
|
||||||
protected Vector3 appliedForce;
|
|
||||||
|
|
||||||
[Header("Internals")]
|
|
||||||
public int positionInList;
|
public int positionInList;
|
||||||
|
|
||||||
[Header("References")]
|
|
||||||
protected new Rigidbody2D rigidbody;
|
protected new Rigidbody2D rigidbody;
|
||||||
protected GameController gameController;
|
protected GameController gameController;
|
||||||
|
|
||||||
|
@ -53,7 +49,6 @@ public class Gravitation : MonoBehaviour
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
appliedForce = new Vector3(0f, 0f, 0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// O(n²)
|
// O(n²)
|
||||||
|
@ -67,6 +62,5 @@ public class Gravitation : MonoBehaviour
|
||||||
if(!this.isStatic) rigidbody.AddForce(direction * force);
|
if(!this.isStatic) rigidbody.AddForce(direction * force);
|
||||||
if(!other.isStatic) other.rigidbody.AddForce(-direction * force);
|
if(!other.isStatic) other.rigidbody.AddForce(-direction * force);
|
||||||
}
|
}
|
||||||
appliedForce = new Vector3(0, 0, 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,7 +9,6 @@ public class Hue : MonoBehaviour
|
||||||
|
|
||||||
protected Particle particle;
|
protected Particle particle;
|
||||||
protected Material material;
|
protected Material material;
|
||||||
|
|
||||||
protected Color color;
|
protected Color color;
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
|
|
|
@ -5,14 +5,14 @@ using UnityEngine;
|
||||||
[RequireComponent(typeof(CircleCollider2D))]
|
[RequireComponent(typeof(CircleCollider2D))]
|
||||||
public class Merger : MonoBehaviour
|
public class Merger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[HideInInspector]
|
|
||||||
public Particle particle;
|
|
||||||
public float mergeAfterSeconds;
|
public float mergeAfterSeconds;
|
||||||
|
|
||||||
protected bool mergeEnabled;
|
protected bool mergeEnabled;
|
||||||
|
|
||||||
protected List<Merger> mergeCandidates;
|
protected List<Merger> mergeCandidates;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public Particle particle;
|
||||||
|
|
||||||
protected Collider2D Collider {
|
protected Collider2D Collider {
|
||||||
get {
|
get {
|
||||||
return particle.mergeCollider;
|
return particle.mergeCollider;
|
||||||
|
|
|
@ -6,21 +6,22 @@ using UnityEngine;
|
||||||
|
|
||||||
public class MusicManager : MonoBehaviour
|
public class MusicManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public AudioSource baseLayer;
|
|
||||||
public float changeSpeed = 1f;
|
public float changeSpeed = 1f;
|
||||||
|
|
||||||
|
[BeforeStart]
|
||||||
|
public AudioSource baseLayer;
|
||||||
[BeforeStart]
|
[BeforeStart]
|
||||||
public AudioSource[] layers;
|
public AudioSource[] layers;
|
||||||
|
|
||||||
|
protected bool neverStarted;
|
||||||
|
|
||||||
protected float baseLayerTargetVolume;
|
protected float baseLayerTargetVolume;
|
||||||
protected float[] targetVolume;
|
protected float[] targetVolume;
|
||||||
|
|
||||||
protected bool neverStarted;
|
|
||||||
|
|
||||||
protected void Start()
|
protected void Start()
|
||||||
{
|
{
|
||||||
foreach(AudioSource audioSource in layers) {
|
foreach(AudioSource audioSource in layers) {
|
||||||
audioSource.volume = 0;
|
audioSource.volume = 0f;
|
||||||
}
|
}
|
||||||
targetVolume = new float[layers.Length];
|
targetVolume = new float[layers.Length];
|
||||||
for(int i = 0; i < layers.Length; i++) {
|
for(int i = 0; i < layers.Length; i++) {
|
||||||
|
@ -40,8 +41,10 @@ public class MusicManager : MonoBehaviour
|
||||||
|
|
||||||
if(neverStarted) {
|
if(neverStarted) {
|
||||||
foreach(AudioSource layer in layers) {
|
foreach(AudioSource layer in layers) {
|
||||||
|
if(layer != null) {
|
||||||
layer.Play();
|
layer.Play();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
neverStarted = false;
|
neverStarted = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -63,14 +66,17 @@ public class MusicManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Update() {
|
protected void Update() {
|
||||||
|
if(baseLayer != null) {
|
||||||
if(baseLayer.volume > baseLayerTargetVolume) {
|
if(baseLayer.volume > baseLayerTargetVolume) {
|
||||||
baseLayer.volume = Mathf.Clamp(baseLayer.volume - Time.deltaTime * changeSpeed, baseLayerTargetVolume, float.PositiveInfinity);
|
baseLayer.volume = Mathf.Clamp(baseLayer.volume - Time.deltaTime * changeSpeed, baseLayerTargetVolume, float.PositiveInfinity);
|
||||||
}
|
}
|
||||||
else if(baseLayer.volume < baseLayerTargetVolume) {
|
else if(baseLayer.volume < baseLayerTargetVolume) {
|
||||||
baseLayer.volume = Mathf.Clamp(baseLayer.volume + Time.deltaTime * changeSpeed, 0f, baseLayerTargetVolume);
|
baseLayer.volume = Mathf.Clamp(baseLayer.volume + Time.deltaTime * changeSpeed, 0f, baseLayerTargetVolume);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for(int i = 0; i < layers.Length; i++) {
|
for(int i = 0; i < layers.Length; i++) {
|
||||||
|
if(layers[i] != null) {
|
||||||
if(layers[i].volume > targetVolume[i]) {
|
if(layers[i].volume > targetVolume[i]) {
|
||||||
layers[i].volume = Mathf.Clamp(layers[i].volume - Time.deltaTime * changeSpeed, targetVolume[i], float.PositiveInfinity);
|
layers[i].volume = Mathf.Clamp(layers[i].volume - Time.deltaTime * changeSpeed, targetVolume[i], float.PositiveInfinity);
|
||||||
}
|
}
|
||||||
|
@ -79,5 +85,6 @@ public class MusicManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,11 +34,11 @@ public class Particle : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Scale {
|
float Scale {
|
||||||
get {
|
get {
|
||||||
return transform.localScale.x;
|
return transform.localScale.x;
|
||||||
}
|
}
|
||||||
set {
|
protected set {
|
||||||
transform.localScale = new Vector3(value, value, 1);
|
transform.localScale = new Vector3(value, value, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,16 +4,15 @@ using UnityEngine;
|
||||||
|
|
||||||
public class PushOnMouseClick : MonoBehaviour
|
public class PushOnMouseClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Config")]
|
public int mouseButton = 1;
|
||||||
public int mouseButton;
|
public float pushForce = 0;
|
||||||
public float pushForce;
|
public float pushRadius = 0;
|
||||||
public float pushRadius;
|
|
||||||
|
|
||||||
protected Vector3 GetWorldMousePosition() {
|
protected Vector3 GetWorldMousePosition() {
|
||||||
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
protected void Update()
|
||||||
{
|
{
|
||||||
if(Input.GetMouseButton(mouseButton)) {
|
if(Input.GetMouseButton(mouseButton)) {
|
||||||
Vector3 mousePosition = GetWorldMousePosition();
|
Vector3 mousePosition = GetWorldMousePosition();
|
||||||
|
|
|
@ -5,11 +5,12 @@ using UnityEngine;
|
||||||
public class SpawnOnMouseClick : MonoBehaviour
|
public class SpawnOnMouseClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Config")]
|
[Header("Config")]
|
||||||
public GameController gameController;
|
public int mouseButton = 0;
|
||||||
public int mouseButton;
|
public int spawnedTier = 0;
|
||||||
public int spawnedTier;
|
public int spawnCount = 1;
|
||||||
public int spawnCount;
|
public float appliedForce = 0.1f;
|
||||||
public float appliedForce;
|
|
||||||
|
protected GameController gameController;
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||||
|
|
|
@ -6,7 +6,11 @@ public class TempUpgradesToggler : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject upgrades;
|
public GameObject upgrades;
|
||||||
|
|
||||||
void Update()
|
protected void Start() {
|
||||||
|
Debug.LogWarning("TempUpgradesToggler should not be used.");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void Update()
|
||||||
{
|
{
|
||||||
if(Input.GetKeyDown(KeyCode.P)) {
|
if(Input.GetKeyDown(KeyCode.P)) {
|
||||||
upgrades.SetActive(!upgrades.activeSelf);
|
upgrades.SetActive(!upgrades.activeSelf);
|
||||||
|
|
|
@ -7,15 +7,15 @@ using UnityEngine.UI;
|
||||||
public class TextFromBlackHoleMass : MonoBehaviour
|
public class TextFromBlackHoleMass : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected Text text;
|
protected Text text;
|
||||||
public BlackHole blackHole;
|
protected GameController gameController;
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
text = GetComponent<Text>();
|
text = GetComponent<Text>();
|
||||||
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
|
gameController = GameObject.Find("GameController").GetComponent<GameController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Update()
|
protected void Update()
|
||||||
{
|
{
|
||||||
text.text = blackHole.Mass.ToString("0");
|
text.text = gameController.blackHole.Mass.ToString("0");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,7 +12,7 @@ public class TextFromCost : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisplayCost(float cost) {
|
public void DisplayCost(float cost) {
|
||||||
if(cost > 0) {
|
if(cost >= 0) {
|
||||||
text.text = cost.ToString("0");
|
text.text = cost.ToString("0");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
@ -7,15 +7,15 @@ using UnityEngine.UI;
|
||||||
public class TextFromUnspentBlackHoleMass : MonoBehaviour
|
public class TextFromUnspentBlackHoleMass : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected Text text;
|
protected Text text;
|
||||||
public BlackHole blackHole;
|
protected GameController gameController;
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
text = GetComponent<Text>();
|
text = GetComponent<Text>();
|
||||||
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
|
gameController = GameObject.Find("GameController").GetComponent<GameController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Update()
|
protected void Update()
|
||||||
{
|
{
|
||||||
text.text = blackHole.UnspentMass.ToString("0");
|
text.text = gameController.blackHole.UnspentMass.ToString("0");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,10 +12,12 @@ public enum UpgradeType {
|
||||||
|
|
||||||
public class UpgradeButton : MonoBehaviour
|
public class UpgradeButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Properties")]
|
||||||
public int cost;
|
public int cost;
|
||||||
public int level;
|
public int level;
|
||||||
public UpgradeType type;
|
public UpgradeType type;
|
||||||
|
|
||||||
|
[Header("Sprites")]
|
||||||
public Sprite cantBuySprite;
|
public Sprite cantBuySprite;
|
||||||
public Sprite canBuySprite;
|
public Sprite canBuySprite;
|
||||||
public Sprite hoveredSprite;
|
public Sprite hoveredSprite;
|
||||||
|
@ -33,9 +35,8 @@ public class UpgradeButton : MonoBehaviour
|
||||||
case UpgradeType.ANTIG: return gameController.LevelAntig >= level;
|
case UpgradeType.ANTIG: return gameController.LevelAntig >= level;
|
||||||
case UpgradeType.MATTER: return gameController.LevelMatter >= level;
|
case UpgradeType.MATTER: return gameController.LevelMatter >= level;
|
||||||
case UpgradeType.FISSION: return gameController.LevelFission >= level;
|
case UpgradeType.FISSION: return gameController.LevelFission >= level;
|
||||||
|
default: return false;
|
||||||
}
|
}
|
||||||
//ok c#
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue