mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-24 17:24:19 +00:00
I'd call this Version 0.3
This commit is contained in:
parent
e038394fc7
commit
820f132f8b
30 changed files with 6784 additions and 191 deletions
|
@ -6,6 +6,8 @@ using UnityEngine;
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[RequireComponent(typeof(Collider2D))]
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[RequireComponent(typeof(Collider2D))]
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public class BlackHole : MonoBehaviour
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public class BlackHole : MonoBehaviour
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{
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{
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protected float spentMass;
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public float Mass {
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public float Mass {
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get {
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get {
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return rigidbody.mass;
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return rigidbody.mass;
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@ -16,6 +18,15 @@ public class BlackHole : MonoBehaviour
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}
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}
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}
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}
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public float UnspentMass {
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get {
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return rigidbody.mass - spentMass;
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}
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set {
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spentMass = rigidbody.mass - value;
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}
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}
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public float Scale {
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public float Scale {
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get {
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get {
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return transform.localScale.x;
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return transform.localScale.x;
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@ -33,6 +44,7 @@ public class BlackHole : MonoBehaviour
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protected void Start() {
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protected void Start() {
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Mass = 50;
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Mass = 50;
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spentMass = 0;
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}
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}
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protected void OnTriggerEnter2D(Collider2D other) {
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protected void OnTriggerEnter2D(Collider2D other) {
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@ -20,7 +20,7 @@ public class Disappear : MonoBehaviour
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}
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}
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protected void Update() {
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protected void Update() {
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health -= Mathf.Pow(5, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
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health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
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if(health < 0) {
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if(health < 0) {
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Destroy(this.gameObject);
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Destroy(this.gameObject);
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@ -9,11 +9,11 @@ public class GameController : MonoBehaviour
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public float gravitationConstant = 2;
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public float gravitationConstant = 2;
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public int particlesToMerge = 5;
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public int particlesToMerge = 5;
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public int scaleMultiplier = 3;
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public int scaleMultiplier = 3;
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public int particleDurationPerTier = 5;
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public int particleDurationConstant = 5;
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[Header("Big Bang")]
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[Header("Black Hole")]
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public int bigBangParticles;
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public GameObject blackHolePrefab;
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public GameObject blackHolePrefab;
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public BlackHole blackHole;
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[Header("Particles")]
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[Header("Particles")]
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public GameObject particlePrefab;
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public GameObject particlePrefab;
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@ -25,17 +25,51 @@ public class GameController : MonoBehaviour
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[Header("Upgrades")]
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[Header("Upgrades")]
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public float[] upgradePushForce;
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public float[] upgradePushForce;
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public float[] upgradePushRadius;
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public float[] upgradePushRadius;
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public float[] upgradeParticleCount;
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public int[] upgradeParticleCount;
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public int[] upgradeParticleTiers;
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[Header("Bought Upgrades")]
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[Header("Bought Upgrades")]
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public int levelPush = 0;
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public int _levelAntig = 0;
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public int levelClick = 0;
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public int _levelMatter = 0;
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public int _levelFission = 0;
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public int LevelAntig {
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get {
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return _levelAntig;
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}
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set {
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_levelAntig = value;
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pusher.pushForce = upgradePushForce[_levelAntig];
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pusher.pushRadius = upgradePushRadius[_levelAntig];
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}
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}
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public int LevelMatter {
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get {
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return _levelMatter;
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}
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set {
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_levelMatter = value;
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spawner.spawnedTier = upgradeParticleTiers[_levelMatter];
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}
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}
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public int LevelFission {
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get {
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return _levelFission;
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}
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set {
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_levelFission = value;
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spawner.spawnCount = upgradeParticleCount[_levelFission];
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}
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}
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[Header("References")]
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[Header("References")]
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public SpawnOnMouseClick spawner;
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public SpawnOnMouseClick spawner;
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public PushOnMouseClick pusher;
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public PushOnMouseClick pusher;
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public CameraPan panner;
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public CameraPan panner;
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public MusicManager musicManager;
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public MusicManager musicManager;
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public Canvas canvas;
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protected void Awake() {
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protected void Awake() {
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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@ -43,10 +77,15 @@ public class GameController : MonoBehaviour
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panner = Camera.main.GetComponent<CameraPan>();
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panner = Camera.main.GetComponent<CameraPan>();
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musicManager = GetComponent<MusicManager>();
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musicManager = GetComponent<MusicManager>();
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simulatedObjects = new List<Gravitation>();
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simulatedObjects = new List<Gravitation>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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}
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}
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protected void Start() {
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protected void Start() {
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maxTierPresent = -1;
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maxTierPresent = -1;
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LevelAntig = 0;
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LevelFission = 0;
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LevelMatter = 0;
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}
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}
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public void CheckNewMaxTier(int tier) {
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public void CheckNewMaxTier(int tier) {
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@ -49,12 +49,6 @@ public class Particle : MonoBehaviour {
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}
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}
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}
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}
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public float Duration {
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get {
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return gameController.particleDurationPerTier * (Tier + 1);
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}
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}
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public GameObject ParticlePrefab {
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public GameObject ParticlePrefab {
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get {
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get {
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return gameController.particlePrefab;
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return gameController.particlePrefab;
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@ -11,6 +11,7 @@ public class TextFromBlackHoleMass : MonoBehaviour
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protected void Awake() {
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protected void Awake() {
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text = GetComponent<Text>();
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text = GetComponent<Text>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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}
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}
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protected void Update()
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protected void Update()
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22
Assets/Components/TextFromCost.cs
Normal file
22
Assets/Components/TextFromCost.cs
Normal file
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@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TextFromCost : MonoBehaviour
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{
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protected Text text;
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protected void Awake() {
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text = GetComponent<Text>();
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}
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public void DisplayCost(float cost) {
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if(cost > 0) {
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text.text = cost.ToString("0");
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}
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else {
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text.text = "";
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}
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}
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}
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11
Assets/Components/TextFromCost.cs.meta
Normal file
11
Assets/Components/TextFromCost.cs.meta
Normal file
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@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Components/TextFromUnspentBlackHoleMass.cs
Normal file
21
Assets/Components/TextFromUnspentBlackHoleMass.cs
Normal file
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TextFromUnspentBlackHoleMass : MonoBehaviour
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{
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protected Text text;
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public BlackHole blackHole;
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protected void Awake() {
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text = GetComponent<Text>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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}
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protected void Update()
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{
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text.text = blackHole.UnspentMass.ToString("0");
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}
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}
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11
Assets/Components/TextFromUnspentBlackHoleMass.cs.meta
Normal file
11
Assets/Components/TextFromUnspentBlackHoleMass.cs.meta
Normal file
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92
Assets/Components/UpgradeButton.cs
Normal file
92
Assets/Components/UpgradeButton.cs
Normal file
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@ -0,0 +1,92 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[Serializable]
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public enum UpgradeType {
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ANTIG, MATTER, FISSION
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}
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public class UpgradeButton : MonoBehaviour
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{
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public int cost;
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public int level;
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public UpgradeType type;
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public Sprite cantBuySprite;
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public Sprite canBuySprite;
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public Sprite hoveredSprite;
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public Sprite boughtSprite;
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protected bool CanBeBought {
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get {
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return gameController.blackHole.UnspentMass >= cost;
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}
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}
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protected bool HasBeenBought {
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get {
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switch(type) {
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case UpgradeType.ANTIG: return gameController.LevelAntig >= level;
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case UpgradeType.MATTER: return gameController.LevelMatter >= level;
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case UpgradeType.FISSION: return gameController.LevelFission >= level;
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}
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//ok c#
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return false;
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}
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}
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protected GameController gameController;
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protected Image image;
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protected void Awake() {
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gameController = GameObject.Find("GameController").GetComponent<GameController>();
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image = GetComponent<Image>();
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}
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protected void Start() {
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RefreshUpgrades();
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}
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public void OnPointerEnter() {
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if(!HasBeenBought && CanBeBought) {
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image.sprite = hoveredSprite;
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gameController.canvas.BroadcastMessage("DisplayCost", cost);
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}
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}
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public void OnPointerExit() {
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if(!HasBeenBought && CanBeBought) {
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image.sprite = canBuySprite;
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gameController.canvas.BroadcastMessage("DisplayCost", -1f);
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}
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}
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public void OnPointerClick() {
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if(!HasBeenBought && CanBeBought) {
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gameController.blackHole.UnspentMass -= cost;
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switch(type) {
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case UpgradeType.ANTIG: gameController.LevelAntig = level; break;
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case UpgradeType.MATTER: gameController.LevelMatter = level; break;
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case UpgradeType.FISSION: gameController.LevelFission = level; break;
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}
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gameController.canvas.BroadcastMessage("RefreshUpgrades");
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}
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}
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public void RefreshUpgrades() {
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if(HasBeenBought) {
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image.sprite = boughtSprite;
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}
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else if(CanBeBought) {
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image.sprite = canBuySprite;
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}
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else {
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image.sprite = cantBuySprite;
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}
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}
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}
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11
Assets/Components/UpgradeButton.cs.meta
Normal file
11
Assets/Components/UpgradeButton.cs.meta
Normal file
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68
Assets/Prefabs/EventSystem.prefab
Normal file
68
Assets/Prefabs/EventSystem.prefab
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@ -0,0 +1,68 @@
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%YAML 1.1
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -101,3 +101,67 @@ InputManager:
|
||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: UIVertical
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: down
|
||||||
|
positiveButton: up
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: UIHorizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: UISubmit
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: enter
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: UICancel
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: backspace
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: escape
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
|
|
@ -118,7 +118,7 @@ PlayerSettings:
|
||||||
16:10: 0
|
16:10: 0
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 0
|
Others: 0
|
||||||
bundleVersion: 0.2
|
bundleVersion: 0.3
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
|
|
|
@ -6,6 +6,7 @@ TagManager:
|
||||||
tags:
|
tags:
|
||||||
- Particle
|
- Particle
|
||||||
- BlackHole
|
- BlackHole
|
||||||
|
- Canvas
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in a new issue