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I'd call this Version 0.3

This commit is contained in:
Steffo 2019-10-07 00:21:35 +02:00
parent e038394fc7
commit 820f132f8b
30 changed files with 6784 additions and 191 deletions

View file

@ -6,6 +6,8 @@ using UnityEngine;
[RequireComponent(typeof(Collider2D))] [RequireComponent(typeof(Collider2D))]
public class BlackHole : MonoBehaviour public class BlackHole : MonoBehaviour
{ {
protected float spentMass;
public float Mass { public float Mass {
get { get {
return rigidbody.mass; return rigidbody.mass;
@ -16,6 +18,15 @@ public class BlackHole : MonoBehaviour
} }
} }
public float UnspentMass {
get {
return rigidbody.mass - spentMass;
}
set {
spentMass = rigidbody.mass - value;
}
}
public float Scale { public float Scale {
get { get {
return transform.localScale.x; return transform.localScale.x;
@ -33,6 +44,7 @@ public class BlackHole : MonoBehaviour
protected void Start() { protected void Start() {
Mass = 50; Mass = 50;
spentMass = 0;
} }
protected void OnTriggerEnter2D(Collider2D other) { protected void OnTriggerEnter2D(Collider2D other) {

View file

@ -20,7 +20,7 @@ public class Disappear : MonoBehaviour
} }
protected void Update() { protected void Update() {
health -= Mathf.Pow(5, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime; health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
if(health < 0) { if(health < 0) {
Destroy(this.gameObject); Destroy(this.gameObject);

View file

@ -9,11 +9,11 @@ public class GameController : MonoBehaviour
public float gravitationConstant = 2; public float gravitationConstant = 2;
public int particlesToMerge = 5; public int particlesToMerge = 5;
public int scaleMultiplier = 3; public int scaleMultiplier = 3;
public int particleDurationPerTier = 5; public int particleDurationConstant = 5;
[Header("Big Bang")] [Header("Black Hole")]
public int bigBangParticles;
public GameObject blackHolePrefab; public GameObject blackHolePrefab;
public BlackHole blackHole;
[Header("Particles")] [Header("Particles")]
public GameObject particlePrefab; public GameObject particlePrefab;
@ -25,17 +25,51 @@ public class GameController : MonoBehaviour
[Header("Upgrades")] [Header("Upgrades")]
public float[] upgradePushForce; public float[] upgradePushForce;
public float[] upgradePushRadius; public float[] upgradePushRadius;
public float[] upgradeParticleCount; public int[] upgradeParticleCount;
public int[] upgradeParticleTiers;
[Header("Bought Upgrades")] [Header("Bought Upgrades")]
public int levelPush = 0; public int _levelAntig = 0;
public int levelClick = 0; public int _levelMatter = 0;
public int _levelFission = 0;
public int LevelAntig {
get {
return _levelAntig;
}
set {
_levelAntig = value;
pusher.pushForce = upgradePushForce[_levelAntig];
pusher.pushRadius = upgradePushRadius[_levelAntig];
}
}
public int LevelMatter {
get {
return _levelMatter;
}
set {
_levelMatter = value;
spawner.spawnedTier = upgradeParticleTiers[_levelMatter];
}
}
public int LevelFission {
get {
return _levelFission;
}
set {
_levelFission = value;
spawner.spawnCount = upgradeParticleCount[_levelFission];
}
}
[Header("References")] [Header("References")]
public SpawnOnMouseClick spawner; public SpawnOnMouseClick spawner;
public PushOnMouseClick pusher; public PushOnMouseClick pusher;
public CameraPan panner; public CameraPan panner;
public MusicManager musicManager; public MusicManager musicManager;
public Canvas canvas;
protected void Awake() { protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>(); spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
@ -43,10 +77,15 @@ public class GameController : MonoBehaviour
panner = Camera.main.GetComponent<CameraPan>(); panner = Camera.main.GetComponent<CameraPan>();
musicManager = GetComponent<MusicManager>(); musicManager = GetComponent<MusicManager>();
simulatedObjects = new List<Gravitation>(); simulatedObjects = new List<Gravitation>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
} }
protected void Start() { protected void Start() {
maxTierPresent = -1; maxTierPresent = -1;
LevelAntig = 0;
LevelFission = 0;
LevelMatter = 0;
} }
public void CheckNewMaxTier(int tier) { public void CheckNewMaxTier(int tier) {

View file

@ -49,12 +49,6 @@ public class Particle : MonoBehaviour {
} }
} }
public float Duration {
get {
return gameController.particleDurationPerTier * (Tier + 1);
}
}
public GameObject ParticlePrefab { public GameObject ParticlePrefab {
get { get {
return gameController.particlePrefab; return gameController.particlePrefab;

View file

@ -11,6 +11,7 @@ public class TextFromBlackHoleMass : MonoBehaviour
protected void Awake() { protected void Awake() {
text = GetComponent<Text>(); text = GetComponent<Text>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
} }
protected void Update() protected void Update()

View file

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextFromCost : MonoBehaviour
{
protected Text text;
protected void Awake() {
text = GetComponent<Text>();
}
public void DisplayCost(float cost) {
if(cost > 0) {
text.text = cost.ToString("0");
}
else {
text.text = "";
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextFromUnspentBlackHoleMass : MonoBehaviour
{
protected Text text;
public BlackHole blackHole;
protected void Awake() {
text = GetComponent<Text>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
}
protected void Update()
{
text.text = blackHole.UnspentMass.ToString("0");
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,92 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[Serializable]
public enum UpgradeType {
ANTIG, MATTER, FISSION
}
public class UpgradeButton : MonoBehaviour
{
public int cost;
public int level;
public UpgradeType type;
public Sprite cantBuySprite;
public Sprite canBuySprite;
public Sprite hoveredSprite;
public Sprite boughtSprite;
protected bool CanBeBought {
get {
return gameController.blackHole.UnspentMass >= cost;
}
}
protected bool HasBeenBought {
get {
switch(type) {
case UpgradeType.ANTIG: return gameController.LevelAntig >= level;
case UpgradeType.MATTER: return gameController.LevelMatter >= level;
case UpgradeType.FISSION: return gameController.LevelFission >= level;
}
//ok c#
return false;
}
}
protected GameController gameController;
protected Image image;
protected void Awake() {
gameController = GameObject.Find("GameController").GetComponent<GameController>();
image = GetComponent<Image>();
}
protected void Start() {
RefreshUpgrades();
}
public void OnPointerEnter() {
if(!HasBeenBought && CanBeBought) {
image.sprite = hoveredSprite;
gameController.canvas.BroadcastMessage("DisplayCost", cost);
}
}
public void OnPointerExit() {
if(!HasBeenBought && CanBeBought) {
image.sprite = canBuySprite;
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
}
}
public void OnPointerClick() {
if(!HasBeenBought && CanBeBought) {
gameController.blackHole.UnspentMass -= cost;
switch(type) {
case UpgradeType.ANTIG: gameController.LevelAntig = level; break;
case UpgradeType.MATTER: gameController.LevelMatter = level; break;
case UpgradeType.FISSION: gameController.LevelFission = level; break;
}
gameController.canvas.BroadcastMessage("RefreshUpgrades");
}
}
public void RefreshUpgrades() {
if(HasBeenBought) {
image.sprite = boughtSprite;
}
else if(CanBeBought) {
image.sprite = canBuySprite;
}
else {
image.sprite = cantBuySprite;
}
}
}

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@ -302,9 +302,9 @@ MonoBehaviour:
gravitationConstant: 2 gravitationConstant: 2
particlesToMerge: 5 particlesToMerge: 5
scaleMultiplier: 3 scaleMultiplier: 3
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bigBangParticles: 150
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type: 3} type: 3}
tierGradients: tierGradients:
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upgradeParticleCount: [] - 100
levelPush: 0 - 1000
levelClick: 0 - 10000
- 100000
- 1000000
upgradePushRadius:
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- 1
- 10
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173
Assets/Prefabs/Mass.prefab Normal file
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