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Steffo 2019-10-07 15:11:17 +02:00
parent ef3af002c4
commit 9fa2ee8082
23 changed files with 816 additions and 168 deletions

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@ -86,14 +86,18 @@ public class GameController : MonoBehaviour
[HideInInspector] [HideInInspector]
public BlackHole blackHole; public BlackHole blackHole;
[HideInInspector]
public GameObject upgradePanel;
protected void Awake() { protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>(); spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
pusher = Camera.main.GetComponent<PushOnMouseClick>(); pusher = Camera.main.GetComponent<PushOnMouseClick>();
panner = Camera.main.GetComponent<CameraPan>(); panner = Camera.main.GetComponent<CameraPan>();
musicManager = GetComponent<MusicManager>(); musicManager = GetComponent<MusicManager>();
simulatedObjects = new List<Gravitation>(); simulatedObjects = new List<Gravitation>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>(); canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel");
} }
protected void Start() { protected void Start() {

View file

@ -6,7 +6,6 @@ using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(Rigidbody2D))]
public class Gravitation : MonoBehaviour public class Gravitation : MonoBehaviour
{ {
[Header("Config")]
public bool isStatic; public bool isStatic;
[HideInInspector] [HideInInspector]

View file

@ -27,7 +27,7 @@ public class Hue : MonoBehaviour
} }
public void RefreshColor() { public void RefreshColor() {
Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0); Vector4 hsva = new Vector4(0, 0, particle.disappear.Health - 1, 0);
Color.RGBToHSV(color, out hsva.x, out _, out _); Color.RGBToHSV(color, out hsva.x, out _, out _);
material.SetVector("_HSVAAdjust", hsva); material.SetVector("_HSVAAdjust", hsva);
} }

View file

@ -6,18 +6,31 @@ using UnityEngine;
public class Particle : MonoBehaviour { public class Particle : MonoBehaviour {
protected int _tier = 0; protected int _tier = 0;
[HideInInspector]
public new Rigidbody2D rigidbody; public new Rigidbody2D rigidbody;
[HideInInspector]
public Gravitation gravitation; public Gravitation gravitation;
[HideInInspector]
public GameController gameController; public GameController gameController;
[HideInInspector]
public Merger merger; public Merger merger;
[HideInInspector]
public Collider2D particleCollider; public Collider2D particleCollider;
[HideInInspector]
public Collider2D mergeCollider; public Collider2D mergeCollider;
[HideInInspector]
public Emitter emitter; public Emitter emitter;
[HideInInspector]
public Animator animator; public Animator animator;
[HideInInspector]
public Hue hue; public Hue hue;
[HideInInspector]
public SpriteRenderer mainRenderer; public SpriteRenderer mainRenderer;
[HideInInspector]
public SpriteRenderer auraRenderer; public SpriteRenderer auraRenderer;
[HideInInspector]
public SpriteRenderer detailsRenderer; public SpriteRenderer detailsRenderer;
[HideInInspector]
public Disappear disappear; public Disappear disappear;
public int Tier { public int Tier {
@ -34,7 +47,7 @@ public class Particle : MonoBehaviour {
} }
} }
float Scale { public float Scale {
get { get {
return transform.localScale.x; return transform.localScale.x;
} }

View file

@ -8,13 +8,19 @@ public class PushOnMouseClick : MonoBehaviour
public float pushForce = 0; public float pushForce = 0;
public float pushRadius = 0; public float pushRadius = 0;
protected GameController gameController;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
protected Vector3 GetWorldMousePosition() { protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition); return Camera.main.ScreenToWorldPoint(Input.mousePosition);
} }
protected void Update() protected void Update()
{ {
if(Input.GetMouseButton(mouseButton)) { if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition(); Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius); Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) { foreach(Collider2D collider in affected) {

View file

@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour
void Update() void Update()
{ {
if(Input.GetMouseButtonDown(mouseButton)) { if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition(); Vector3 mousePosition = GetWorldMousePosition();
for(int i = 0; i < spawnCount; i++) { for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity); GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);

View file

@ -23,6 +23,8 @@ public class UpgradeButton : MonoBehaviour
public Sprite hoveredSprite; public Sprite hoveredSprite;
public Sprite boughtSprite; public Sprite boughtSprite;
protected bool started;
protected bool CanBeBought { protected bool CanBeBought {
get { get {
return gameController.blackHole.UnspentMass >= cost; return gameController.blackHole.UnspentMass >= cost;
@ -46,24 +48,29 @@ public class UpgradeButton : MonoBehaviour
protected void Awake() { protected void Awake() {
gameController = GameObject.Find("GameController").GetComponent<GameController>(); gameController = GameObject.Find("GameController").GetComponent<GameController>();
image = GetComponent<Image>(); image = GetComponent<Image>();
started = false;
}
protected void OnEnable() {
if(started) RefreshUpgrades();
} }
protected void Start() { protected void Start() {
RefreshUpgrades(); started = true;
} }
public void OnPointerEnter() { public void OnPointerEnter() {
if(!HasBeenBought && CanBeBought) { if(!HasBeenBought && CanBeBought) {
image.sprite = hoveredSprite; image.sprite = hoveredSprite;
gameController.canvas.BroadcastMessage("DisplayCost", cost);
} }
gameController.canvas.BroadcastMessage("DisplayCost", cost);
} }
public void OnPointerExit() { public void OnPointerExit() {
if(!HasBeenBought && CanBeBought) { if(!HasBeenBought && CanBeBought) {
image.sprite = canBuySprite; image.sprite = canBuySprite;
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
} }
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
} }
public void OnPointerClick() { public void OnPointerClick() {

View file

@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 6517147912323212384}
m_Layer: 0 m_Layer: 0
m_Name: BlackHole m_Name: BlackHole
m_TagString: BlackHole m_TagString: BlackHole
@ -149,6 +150,26 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
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@ -160,7 +181,7 @@ GameObject:
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@ -305,7 +305,6 @@ MonoBehaviour:
scaleMultiplier: 3 scaleMultiplier: 3
particleDurationConstant: 5 particleDurationConstant: 5
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blackHole: {fileID: 0}
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type: 3} type: 3}
tierGradients: tierGradients:
@ -483,9 +482,7 @@ MonoBehaviour:
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -7,6 +7,7 @@ TagManager:
- Particle - Particle
- BlackHole - BlackHole
- Canvas - Canvas
- UpgradePanel
layers: layers:
- Default - Default
- TransparentFX - TransparentFX