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Use a gradient for the color change
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parent
005229e2c3
commit
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2 changed files with 32 additions and 2 deletions
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@ -5,6 +5,7 @@ using UnityEngine;
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public class SlowlyDisappear : MonoBehaviour
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{
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public float disappearAfter;
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public Gradient colorCurve;
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protected float timeLeft;
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protected SpriteRenderer sprite;
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@ -23,7 +24,7 @@ public class SlowlyDisappear : MonoBehaviour
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timeLeft -= Time.deltaTime;
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if(sprite != null) {
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sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, FractionLeft);
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sprite.color = colorCurve.Evaluate(FractionLeft);
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}
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if(timeLeft < 0) {
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@ -149,6 +149,35 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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disappearAfter: 5
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colorCurve:
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serializedVersion: 2
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key0: {r: 1, g: 0, b: 0, a: 0}
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key1: {r: 1, g: 1, b: 1, a: 1}
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key2: {r: 1, g: 0.82856506, b: 0.82856506, a: 0}
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key3: {r: 0, g: 0, b: 0, a: 0}
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key4: {r: 0, g: 0, b: 0, a: 0}
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key5: {r: 0, g: 0, b: 0, a: 0}
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key6: {r: 0, g: 0, b: 0, a: 0}
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key7: {r: 0, g: 0, b: 0, a: 0}
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ctime0: 0
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ctime1: 65535
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ctime2: 21203
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ctime3: 0
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ctime4: 0
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ctime5: 0
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ctime6: 0
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ctime7: 0
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atime0: 0
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atime1: 65535
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atime2: 0
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atime3: 0
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atime4: 0
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atime5: 0
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atime6: 0
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atime7: 0
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m_Mode: 0
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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--- !u!1 &8635663089806839545
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GameObject:
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m_ObjectHideFlags: 0
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