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gravity-fusion/Assets/Components/TempUpgradesToggler.cs
2019-10-07 22:02:46 +02:00

19 lines
570 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TempUpgradesToggler : MonoBehaviour
{
protected GameController gameController;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
protected void Update()
{
if(Input.GetKeyDown(KeyCode.Tab) && gameController.blackHole != null) {
gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
}
}
}