mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-22 08:24:17 +00:00
132 lines
3.6 KiB
C#
132 lines
3.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Animations;
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public class GameController : MonoBehaviour
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{
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[Header("Constants")]
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public float gravitationConstant = 2;
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public int particlesToMerge = 5;
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public int scaleMultiplier = 3;
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public int particleDurationConstant = 5;
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[Header("Black Hole")]
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public GameObject blackHolePrefab;
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[Header("Particles")]
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public GameObject particlePrefab;
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public Gradient[] tierGradients;
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public RuntimeAnimatorController[] tierAnimation;
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[Header("Upgrade Parameters")]
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public float[] upgradePushForce;
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public float[] upgradePushRadius;
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public int[] upgradeParticleCount;
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public int[] upgradeParticleTiers;
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[Header("Bought Updates")]
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public int _levelAntig = 0;
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public int _levelMatter = 0;
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public int _levelFission = 0;
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public int LevelAntig {
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get {
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return _levelAntig;
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}
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set {
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_levelAntig = value;
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pusher.pushForce = upgradePushForce[_levelAntig];
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pusher.pushRadius = upgradePushRadius[_levelAntig];
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}
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}
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public int LevelMatter {
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get {
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return _levelMatter;
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}
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set {
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_levelMatter = value;
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spawner.spawnedTier = upgradeParticleTiers[_levelMatter];
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}
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}
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public int LevelFission {
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get {
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return _levelFission;
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}
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set {
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_levelFission = value;
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spawner.spawnCount = upgradeParticleCount[_levelFission];
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}
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}
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[Header("Simulation Status")]
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public List<Gravitation> simulatedObjects;
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public int maxTierPresent;
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[Header("References")]
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[HideInInspector]
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public UpgradePanel upgradePanel;
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[HideInInspector]
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public SpawnOnMouseClick spawner;
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[HideInInspector]
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public PushOnMouseClick pusher;
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[HideInInspector]
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public CameraPan panner;
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[HideInInspector]
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public MusicManager musicManager;
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[HideInInspector]
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public Canvas canvas;
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[HideInInspector]
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public BlackHole blackHole;
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[HideInInspector]
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public MessageBox messageBox;
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[HideInInspector]
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public Tutorial tutorial;
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protected void Awake() {
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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pusher = Camera.main.GetComponent<PushOnMouseClick>();
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panner = Camera.main.GetComponent<CameraPan>();
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musicManager = GetComponent<MusicManager>();
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tutorial = GetComponent<Tutorial>();
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simulatedObjects = new List<Gravitation>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
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messageBox = GameObject.FindGameObjectWithTag("MessageBox").GetComponent<MessageBox>();
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}
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protected void Start() {
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maxTierPresent = -1;
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LevelAntig = 0;
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LevelFission = 0;
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LevelMatter = 0;
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}
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public void CheckNewMaxTier(int tier) {
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if(tier > maxTierPresent) {
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maxTierPresent = tier;
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musicManager.UpdateLayers(maxTierPresent);
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}
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}
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public void RecalculateMaxTier() {
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maxTierPresent = -1;
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foreach(GameObject particleObject in GameObject.FindGameObjectsWithTag("Particle")) {
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Particle particle = particleObject.GetComponent<Particle>();
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if(particle.Tier > maxTierPresent) {
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maxTierPresent = particle.Tier;
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}
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};
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musicManager.UpdateLayers(maxTierPresent);
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}
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}
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