mirror of
https://github.com/Steffo99/gravity-fusion.git
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35 lines
658 B
C#
35 lines
658 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Disappear : MonoBehaviour
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{
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public float timeLeft;
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protected Particle particle;
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public float FractionLeft {
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get {
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return timeLeft / particle.Duration;
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}
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}
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protected void Awake() {
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particle = GetComponent<Particle>();
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}
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private void Start() {
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ResetTimer();
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}
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public void ResetTimer() {
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timeLeft = particle.Duration;
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}
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private void Update() {
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timeLeft -= Time.deltaTime;
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if(timeLeft < 0) {
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Destroy(this.gameObject);
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}
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}
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}
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