mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-25 09:44:19 +00:00
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class MessageBox : MonoBehaviour {
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public float disappearanceSpeed = 0.22f;
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protected float opacity;
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protected Image image;
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protected Text text;
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protected bool nextTriggered;
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protected Action next;
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// Start is called before the first frame update
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protected void Awake()
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{
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text = GetComponent<Text>();
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image = transform.parent.GetComponentInChildren<Image>();
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}
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public void Write(string message, Action next) {
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text.text = message;
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this.next = next;
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nextTriggered = false;
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opacity = 1f;
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}
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protected void Update()
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{
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if(opacity > 0f) {
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opacity -= disappearanceSpeed * Time.deltaTime;
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}
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else {
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if(!nextTriggered)
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{
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nextTriggered = true;
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if(next != null) {
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next();
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}
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}
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}
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text.color = new Color(text.color.r, text.color.g, text.color.b, opacity);
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image.color = new Color(text.color.r, text.color.g, text.color.b, opacity);
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}
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}
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