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gravity-fusion/Assets/Components/MusicManager.cs
2019-10-07 22:02:46 +02:00

99 lines
2.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicManager : MonoBehaviour
{
public float changeSpeed = 1f;
[BeforeStart]
public AudioSource baseLayer;
[BeforeStart]
public AudioSource[] layers;
protected bool neverStarted;
protected float baseLayerTargetVolume;
protected float[] targetVolume;
protected void Start()
{
foreach(AudioSource audioSource in layers) {
audioSource.volume = 0f;
}
targetVolume = new float[layers.Length];
for(int i = 0; i < layers.Length; i++) {
targetVolume[i] = 0f;
}
baseLayerTargetVolume = 1f;
neverStarted = true;
}
protected GameController gameController;
protected void Awake() {
gameController = GetComponent<GameController>();
}
public void UpdateLayers(int maxTier)
{
if(neverStarted) {
baseLayer.Play();
foreach(AudioSource layer in layers) {
if(layer != null) {
layer.Play();
}
}
neverStarted = false;
}
if(maxTier == -1 && gameController.blackHole != null) {
baseLayerTargetVolume = 1f;
}
else {
baseLayerTargetVolume = 0f;
}
if(maxTier >= layers.Length) {
for(int i = 0; i < layers.Length; i++) {
targetVolume[i] = 1f;
}
}
else {
for(int i = 0; i < layers.Length; i++) {
if(maxTier >= i) {
targetVolume[i] = 1f;
}
else {
targetVolume[i] = 0f;
}
}
}
}
protected void Update() {
if(baseLayer != null) {
if(baseLayer.volume > baseLayerTargetVolume) {
baseLayer.volume = Mathf.Clamp(baseLayer.volume - Time.deltaTime * changeSpeed, baseLayerTargetVolume, float.PositiveInfinity);
}
else if(baseLayer.volume < baseLayerTargetVolume) {
baseLayer.volume = Mathf.Clamp(baseLayer.volume + Time.deltaTime * changeSpeed, 0f, baseLayerTargetVolume);
}
}
for(int i = 0; i < layers.Length; i++) {
if(layers[i] != null) {
if(layers[i].volume > targetVolume[i]) {
layers[i].volume = Mathf.Clamp(layers[i].volume - Time.deltaTime * changeSpeed, targetVolume[i], float.PositiveInfinity);
}
else if(layers[i].volume < targetVolume[i]) {
layers[i].volume = Mathf.Clamp(layers[i].volume + Time.deltaTime * changeSpeed, 0f, targetVolume[i]);
}
}
}
}
}