1
Fork 0
mirror of https://github.com/Steffo99/gravity-fusion.git synced 2024-11-24 17:24:19 +00:00
gravity-fusion/Assets/Components/PushOnMouseClick.cs

28 lines
962 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PushOnMouseClick : MonoBehaviour
{
[Header("Config")]
public int mouseButton;
public float pushForce;
public float pushRadius;
protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
void Update()
{
if(Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) {
float distance = Vector3.Distance(mousePosition, collider.transform.position);
Vector2 direction = (collider.transform.position - mousePosition).normalized;
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
}
}
}
}