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16 lines
330 B
C#
16 lines
330 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RainbowIfRainbow : MonoBehaviour
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{
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public SpriteRenderer planeObject;
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public Sprite rainbowPlane;
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void Start() {
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if(planeObject.sprite != rainbowPlane) {
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gameObject.SetActive(false);
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}
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}
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}
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