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I forgot to commit some stuff
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48 changed files with 2023 additions and 52 deletions
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27
Assets/Scripts/Core/HoldExit.cs
Normal file
27
Assets/Scripts/Core/HoldExit.cs
Normal file
|
@ -0,0 +1,27 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
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using UnityEngine;
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public class HoldExit : MonoBehaviour
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{
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public KeyCode exitKey = KeyCode.Escape;
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public float holdTimeRequired = 1f;
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private float holdTime;
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void Start() {
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holdTime = 0f;
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}
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void Update()
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{
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if(Input.GetKey(exitKey)) {
|
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holdTime += Time.unscaledDeltaTime;
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if(holdTime >= holdTimeRequired) {
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Application.Quit(0);
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}
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}
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else {
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holdTime = 0f;
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}
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|
11
Assets/Scripts/Core/HoldExit.cs.meta
Normal file
11
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Normal file
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15
Assets/Scripts/Core/ToggleActiveWithKey.cs
Normal file
15
Assets/Scripts/Core/ToggleActiveWithKey.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class ToggleActiveWithKey : MonoBehaviour
|
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{
|
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public KeyCode toggleKey = KeyCode.F2;
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public GameObject target;
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|
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void Update() {
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if(Input.GetKeyDown(toggleKey)) {
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target.gameObject.SetActive(!target.gameObject.activeSelf);
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}
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}
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}
|
11
Assets/Scripts/Core/ToggleActiveWithKey.cs.meta
Normal file
11
Assets/Scripts/Core/ToggleActiveWithKey.cs.meta
Normal file
|
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@ -16,6 +16,7 @@ public class SoundPitchAdjust : MonoBehaviour
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private void Start() {
|
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gameController.OnSpeedChange += OnSpeedChange;
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audioSource.pitch = gameController.Timescale;
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}
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private void OnDestroy() {
|
30
Assets/Scripts/Generic/StretchToFollow.cs
Normal file
30
Assets/Scripts/Generic/StretchToFollow.cs
Normal file
|
@ -0,0 +1,30 @@
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|||
using System.Collections;
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||||
using System.Collections.Generic;
|
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using UnityEngine;
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public enum StretchToFollowOptions {
|
||||
HORIZONTAL,
|
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VERTICAL
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}
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public class StretchToFollow : MonoBehaviour
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{
|
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public GameObject target;
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public StretchToFollowOptions mode;
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private Vector3 startingTargetPosition;
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void Start() {
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startingTargetPosition = target.transform.position;
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transform.position = startingTargetPosition;
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}
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void Update() {
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if(mode == StretchToFollowOptions.HORIZONTAL) {
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transform.localScale = new Vector3(Mathf.Abs(target.transform.position.x - startingTargetPosition.x) * 2, transform.localScale.y, transform.localScale.z);
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}
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else {
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}
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}
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}
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11
Assets/Scripts/Generic/StretchToFollow.cs.meta
Normal file
11
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Normal file
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15
Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs
Normal file
15
Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class RainbowIfRainbow : MonoBehaviour
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{
|
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public SpriteRenderer planeObject;
|
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public Sprite rainbowPlane;
|
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|
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void Start() {
|
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if(planeObject.sprite != rainbowPlane) {
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gameObject.SetActive(false);
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}
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}
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}
|
11
Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs.meta
Normal file
11
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Normal file
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8
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Loading…
Reference in a new issue