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keep-everything-alive/Assets/Scripts/Generic/SoundOnCollisionWithEnemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
public class SoundOnCollisionWithEnemy : MonoBehaviour
{
public float activationDelay = 0.5f;
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public string targetTag = "Enemy";
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private AudioSource audioSource;
private bool active;
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void Awake()
{
audioSource = GetComponent<AudioSource>();
Invoke("Activate", activationDelay);
}
void Activate() {
active = true;
}
void OnTriggerStay2D(Collider2D other) {
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if(other.tag == targetTag && active) {
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audioSource.Play();
active = false;
}
}
}