2020-04-20 17:34:49 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2020-04-20 20:02:00 +00:00
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2020-04-20 17:34:49 +00:00
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[RequireComponent(typeof(AudioSource))]
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public class SoundOnCollisionWithEnemy : MonoBehaviour
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{
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public float activationDelay = 0.5f;
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2020-04-20 20:02:00 +00:00
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public string targetTag = "Enemy";
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2020-04-20 17:34:49 +00:00
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private AudioSource audioSource;
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private bool active;
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2020-04-20 20:02:00 +00:00
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2020-04-20 17:34:49 +00:00
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void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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Invoke("Activate", activationDelay);
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}
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void Activate() {
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active = true;
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}
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void OnTriggerStay2D(Collider2D other) {
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2020-04-20 20:02:00 +00:00
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if(other.tag == targetTag && active) {
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2020-04-20 17:34:49 +00:00
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audioSource.Play();
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active = false;
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}
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}
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}
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