mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-23 01:44:18 +00:00
31 lines
907 B
C#
31 lines
907 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public enum StretchToFollowOptions {
|
|||
|
HORIZONTAL,
|
|||
|
VERTICAL
|
|||
|
}
|
|||
|
|
|||
|
public class StretchToFollow : MonoBehaviour
|
|||
|
{
|
|||
|
public GameObject target;
|
|||
|
public StretchToFollowOptions mode;
|
|||
|
|
|||
|
private Vector3 startingTargetPosition;
|
|||
|
|
|||
|
void Start() {
|
|||
|
startingTargetPosition = target.transform.position;
|
|||
|
transform.position = startingTargetPosition;
|
|||
|
}
|
|||
|
|
|||
|
void Update() {
|
|||
|
if(mode == StretchToFollowOptions.HORIZONTAL) {
|
|||
|
transform.localScale = new Vector3(Mathf.Abs(target.transform.position.x - startingTargetPosition.x) * 2, transform.localScale.y, transform.localScale.z);
|
|||
|
}
|
|||
|
else {
|
|||
|
transform.localScale = new Vector3(transform.localScale.x, Mathf.Abs(target.transform.position.y - startingTargetPosition.y) * 2, transform.localScale.z);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|