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keep-everything-alive/Assets/Scripts/Microgame_Earth/DeleteIfTooClose.cs

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2020-04-19 15:55:44 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteIfTooClose : MonoBehaviour
{
private GameObject player;
public float threshold = 1f;
void Awake() {
player = GameObject.FindGameObjectWithTag("Player");
}
void Start() {
if(Vector2.Distance(transform.position, player.transform.position) <= threshold) {
Destroy(gameObject);
}
}
}