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19 lines
444 B
C#
19 lines
444 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeleteIfTooClose : MonoBehaviour
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{
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private GameObject player;
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public float threshold = 1f;
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void Awake() {
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player = GameObject.FindGameObjectWithTag("Player");
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}
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void Start() {
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if(Vector2.Distance(transform.position, player.transform.position) <= threshold) {
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Destroy(gameObject);
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}
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}
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}
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