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keep-everything-alive/Assets/Scripts/Microgame_IT/EatIfOver.cs

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2020-04-20 19:31:30 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class EatIfOver : MonoBehaviour
{
private AudioSource audioSource;
void Awake() {
audioSource = GetComponent<AudioSource>();
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && !Input.GetMouseButton(0)) {
audioSource.Play();
Destroy(other.gameObject);
}
}
}