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https://github.com/Steffo99/keep-everything-alive.git
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20 lines
476 B
C#
20 lines
476 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class EatIfOver : MonoBehaviour
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{
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private AudioSource audioSource;
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void Awake() {
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audioSource = GetComponent<AudioSource>();
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}
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void OnTriggerStay2D(Collider2D other) {
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if(other.tag == "Enemy" && !Input.GetMouseButton(0)) {
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audioSource.Play();
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Destroy(other.gameObject);
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}
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}
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}
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