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keep-everything-alive/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs

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2020-04-20 16:16:48 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RainbowIfRainbow : MonoBehaviour
{
public SpriteRenderer planeObject;
public Sprite rainbowPlane;
void Start() {
if(planeObject.sprite != rainbowPlane) {
gameObject.SetActive(false);
}
}
}