2020-04-19 14:24:38 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer))]
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2020-04-20 01:03:33 +00:00
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public class RandomSpriteOnStart : MonoBehaviour
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2020-04-19 14:24:38 +00:00
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{
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2020-04-20 01:03:33 +00:00
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public List<Sprite> sprites;
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2020-04-19 14:38:25 +00:00
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2020-04-19 14:24:38 +00:00
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private SpriteRenderer spriteRenderer;
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void Awake()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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}
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2020-04-19 14:38:25 +00:00
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void Start() {
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2020-04-20 01:03:33 +00:00
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spriteRenderer.sprite = sprites.PickRandom();
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2020-04-19 14:24:38 +00:00
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}
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}
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