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keep-everything-alive/Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs

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2020-04-20 20:02:00 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class SoundOnCollisionEnterWithEnemy : MonoBehaviour
{
public float activationDelay = 0.5f;
public string targetTag = "Enemy";
private AudioSource audioSource;
private bool active;
void Awake()
{
audioSource = GetComponent<AudioSource>();
Invoke("Activate", activationDelay);
}
void Activate() {
active = true;
}
void OnTriggerEnter2D(Collider2D other) {
if(other.tag == targetTag && active) {
audioSource.Play();
}
}
}