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keep-everything-alive/Assets/Scripts/Microgame_YourShip/FailOnCollision.cs

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2020-04-19 14:24:38 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FailOnCollision : MonoBehaviour
{
private MicrogameController microgameController;
void Awake()
{
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
}
void OnTriggerEnter2D(Collider2D other) {
if(other.tag == "Enemy") {
microgameController.victory = false;
}
}
}