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19 lines
485 B
C#
19 lines
485 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FailOnCollision : MonoBehaviour
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{
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private MicrogameController microgameController;
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void Awake()
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{
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microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
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}
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void OnTriggerEnter2D(Collider2D other) {
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if(other.tag == "Enemy") {
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microgameController.victory = false;
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}
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}
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}
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