mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-25 10:44:18 +00:00
70 lines
2 KiB
C#
70 lines
2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TheFireController : MonoBehaviour
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{
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[Header("Microgame Config")]
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[BeforeStart]
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public int startingTreeHealth = 10;
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[Header("References")]
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public GameObject fireObject;
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public GameObject treeObject;
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public AudioSource chopAudioSource;
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public AudioSource fallAudioSource;
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private MicrogameController microgameController;
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private Animator fireAnimator;
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private Animator treeAnimator;
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[Header("Microgame State")]
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private int treeHealth;
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public int TreeHealth {
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get {
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return treeHealth;
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}
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set {
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treeAnimator.SetFloat("HealthFraction", (float)treeHealth / (float)startingTreeHealth);
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treeHealth = value;
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if(treeHealth == 0) {
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fallAudioSource.Play();
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microgameController.victory = true;
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}
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else if(treeHealth > 0) {
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chopAudioSource.Play();
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microgameController.victory = false;
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}
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}
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}
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private void Awake() {
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microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
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}
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private void Start() {
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fireAnimator = fireObject.GetComponent<Animator>();
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treeAnimator = treeObject.GetComponent<Animator>();
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treeHealth = startingTreeHealth;
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microgameController.victory = false;
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}
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private void Update() {
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if(treeHealth > 0) {
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fireAnimator.SetFloat("TimeFraction", microgameController.TimeFraction);
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}
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else {
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fireAnimator.SetFloat("TimeFraction", 1);
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}
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DetectClicks();
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}
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private void DetectClicks() {
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if(Input.GetMouseButtonDown(0)) {
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Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
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if(clicked != null && clicked.gameObject == treeObject) {
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TreeHealth -= 1;
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}
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}
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}
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}
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