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keep-everything-alive/Assets/Scripts/Core/SoundPitchAdjust.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class SoundPitchAdjust : MonoBehaviour
{
private GameController gameController;
private AudioSource audioSource;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
audioSource = GetComponentInChildren<AudioSource>();
}
private void Start() {
gameController.OnSpeedChange += OnSpeedChange;
}
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private void OnDestroy() {
gameController.OnSpeedChange -= OnSpeedChange;
}
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private void OnSpeedChange(float previous, float current) {
audioSource.pitch = current;
}
}