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keep-everything-alive/Assets/Scripts/Microgame_YourShip/SpawnInArea.cs

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2020-04-19 14:24:38 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnInArea : MonoBehaviour
{
public GameObject instantiate;
public Vector2 min;
public Vector2 max;
public int multiplier;
private GameController gameController;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start()
{
for(int i = 0; i < gameController.Difficulty * multiplier; i++) {
Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
}
}
}