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keep-everything-alive/Assets/Scripts/Generic/RequireCollisionWithEnemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public enum RequireCollisionMode {
WIN_ON_COLLISION,
LOSE_ON_COLLISION
}
public class RequireCollisionWithEnemy : MonoBehaviour
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{
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public float activationDelay = 0.5f;
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public RequireCollisionMode mode = RequireCollisionMode.LOSE_ON_COLLISION;
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private MicrogameController microgameController;
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private bool active;
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void Awake()
{
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
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Invoke("Activate", activationDelay);
}
void Activate() {
active = true;
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}
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void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) {
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microgameController.victory = (mode == RequireCollisionMode.WIN_ON_COLLISION);
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}
}
}