mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-22 01:14:19 +00:00
Merge branch 'master' of https://github.com/Steffo99/LD46
This commit is contained in:
commit
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143 changed files with 8431 additions and 113 deletions
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7
Assets/Scenes/MicrogameTestLab.unity.meta
Normal file
7
Assets/Scenes/MicrogameTestLab.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 37826d894d0db5c489018452b91b28e0
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,7 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public abstract class MicrogameController : MonoBehaviour
|
public class MicrogameController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Microgame Settings")]
|
[Header("Microgame Settings")]
|
||||||
[BeforeStart]
|
[BeforeStart]
|
|
@ -1,7 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class TestMicrogame : MicrogameController
|
|
||||||
{
|
|
||||||
}
|
|
8
Assets/Scripts/Microgame_Earth.meta
Normal file
8
Assets/Scripts/Microgame_Earth.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 8aeeccca78dbdd441afc9fc8f83c5d0b
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
20
Assets/Scripts/Microgame_Earth/BackgroundShuffle.cs
Normal file
20
Assets/Scripts/Microgame_Earth/BackgroundShuffle.cs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
|
public class BackgroundShuffle : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<Sprite> backgrounds;
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
spriteRenderer.sprite = backgrounds.PickRandom();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: a2f6067f11d26b446b444ebbc8c54b50
|
guid: 0b7c75bc4b2382240b73fc29f38eccca
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MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
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||||||
serializedVersion: 2
|
serializedVersion: 2
|
8
Assets/Scripts/Microgame_YourShip.meta
Normal file
8
Assets/Scripts/Microgame_YourShip.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dd92d537994601440852bbb77673e2ed
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|
folderAsset: yes
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|
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externalObjects: {}
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userData:
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assetBundleVariant:
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19
Assets/Scripts/Microgame_YourShip/FailOnCollision.cs
Normal file
19
Assets/Scripts/Microgame_YourShip/FailOnCollision.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FailOnCollision : MonoBehaviour
|
||||||
|
{
|
||||||
|
private MicrogameController microgameController;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
if(other.tag == "Enemy") {
|
||||||
|
microgameController.victory = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_YourShip/FailOnCollision.cs.meta
Normal file
11
Assets/Scripts/Microgame_YourShip/FailOnCollision.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
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externalObjects: {}
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|
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icon: {instanceID: 0}
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|
userData:
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|
assetBundleVariant:
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44
Assets/Scripts/Microgame_YourShip/PlayerMovement.cs
Normal file
44
Assets/Scripts/Microgame_YourShip/PlayerMovement.cs
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
public GameObject hull;
|
||||||
|
public float horizontalShipSpeed = 5f;
|
||||||
|
public float verticalShipSpeed = 30;
|
||||||
|
public float maxJetFuel = 2f;
|
||||||
|
public float jetFuelRechargeSpeed = 0.1f;
|
||||||
|
private float jetFuel;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
jetFuel = maxJetFuel;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate () {
|
||||||
|
if (Input.GetAxis("Horizontal") < 0)
|
||||||
|
{
|
||||||
|
hull.transform.localScale = new Vector3(-1, 1, 1);
|
||||||
|
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
||||||
|
}
|
||||||
|
if (Input.GetAxis("Horizontal") > 0)
|
||||||
|
{
|
||||||
|
hull.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
||||||
|
}
|
||||||
|
if (Input.GetAxis("Vertical") > 0)
|
||||||
|
{
|
||||||
|
if (jetFuel > 0f)
|
||||||
|
{
|
||||||
|
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
|
||||||
|
rb.AddForce(Vector2.up * verticalShipSpeed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_YourShip/PlayerMovement.cs.meta
Normal file
11
Assets/Scripts/Microgame_YourShip/PlayerMovement.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 91d88e1722c056f47a710df9123b44a9
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|
MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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|
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|
assetBundleVariant:
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22
Assets/Scripts/Microgame_YourShip/RecolorOnCollision.cs
Normal file
22
Assets/Scripts/Microgame_YourShip/RecolorOnCollision.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
|
public class RecolorOnCollision : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Color color;
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
if(other.tag == "Enemy") {
|
||||||
|
spriteRenderer.color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_YourShip/RecolorOnCollision.cs.meta
Normal file
11
Assets/Scripts/Microgame_YourShip/RecolorOnCollision.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 52bfd95665577fe42b21384ac7bff02f
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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|
assetBundleVariant:
|
25
Assets/Scripts/Microgame_YourShip/SpawnInArea.cs
Normal file
25
Assets/Scripts/Microgame_YourShip/SpawnInArea.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnInArea : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject instantiate;
|
||||||
|
public Vector2 min;
|
||||||
|
public Vector2 max;
|
||||||
|
public int multiplier;
|
||||||
|
|
||||||
|
private GameController gameController;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < gameController.Difficulty * multiplier; i++) {
|
||||||
|
Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Microgame_YourShip/SpawnInArea.cs.meta
Normal file
11
Assets/Scripts/Microgame_YourShip/SpawnInArea.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 2a368340a86dccd4490da935980af708
|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
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|
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|
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|
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|
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|
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|
||||||
|
assetBundleVariant:
|
25
Assets/Scripts/Microgame_YourShip/Tide.cs
Normal file
25
Assets/Scripts/Microgame_YourShip/Tide.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tide : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject seaTextures;
|
||||||
|
public float speed = 0.01f;
|
||||||
|
|
||||||
|
private BuoyancyEffector2D buoyancyEffector2D;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
buoyancyEffector2D = GetComponentInChildren<BuoyancyEffector2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (buoyancyEffector2D.surfaceLevel > 0)
|
||||||
|
{
|
||||||
|
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
|
||||||
|
}
|
||||||
|
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_YourShip/Tide.cs.meta
Normal file
11
Assets/Scripts/Microgame_YourShip/Tide.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac623f28625c20343b43dd71dd93266a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Shaders/Core.meta
Normal file
8
Assets/Shaders/Core.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7c28c6d0a363bc4b994633433eb5e93
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Sound/Core.meta
Normal file
8
Assets/Sound/Core.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 033097ca045f67445976745e809a6728
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Sprites/Core.meta
Normal file
8
Assets/Sprites/Core.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8b9b45b86c152be439567d6d34092e7d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sprites/Core/heart2_empty.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Core/heart2_empty.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/Core/heart2_full.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Core/heart2_full.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/Core/heart_empty.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Core/heart_empty.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue