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Merge branch 'master' of https://github.com/Steffo99/keep-everything-alive
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28 changed files with 1383 additions and 5440 deletions
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37
Assets/Scripts/Generic/FollowMouse.cs
Normal file
37
Assets/Scripts/Generic/FollowMouse.cs
Normal file
|
@ -0,0 +1,37 @@
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|||
using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
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public enum FollowMouseOptions {
|
||||
ALWAYS,
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ONLY_WHEN_HOLDING_LMB
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}
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[RequireComponent(typeof(Rigidbody2D))]
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public class FollowMouse : MonoBehaviour
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{
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public Vector2 min;
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public Vector2 max;
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public FollowMouseOptions options = FollowMouseOptions.ALWAYS;
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private new Rigidbody2D rigidbody2D;
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void Awake() {
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rigidbody2D = GetComponent<Rigidbody2D>();
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}
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void Start() {
|
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if(options == FollowMouseOptions.ALWAYS) {
|
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
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transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
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}
|
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}
|
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void FixedUpdate()
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{
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if(options == FollowMouseOptions.ALWAYS) {
|
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
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transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
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}
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}
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}
|
31
Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs
Normal file
31
Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
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public class SoundOnCollisionEnterWithEnemy : MonoBehaviour
|
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{
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public float activationDelay = 0.5f;
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public string targetTag = "Enemy";
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private AudioSource audioSource;
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private bool active;
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void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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Invoke("Activate", activationDelay);
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}
|
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void Activate() {
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active = true;
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}
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void OnTriggerEnter2D(Collider2D other) {
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if(other.tag == targetTag && active) {
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audioSource.Play();
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}
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}
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}
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@ -2,14 +2,18 @@
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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|
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[RequireComponent(typeof(AudioSource))]
|
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public class SoundOnCollisionWithEnemy : MonoBehaviour
|
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{
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public float activationDelay = 0.5f;
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public string targetTag = "Enemy";
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private AudioSource audioSource;
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private bool active;
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void Awake()
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{
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audioSource = GetComponent<AudioSource>();
|
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|
@ -21,7 +25,7 @@ public class SoundOnCollisionWithEnemy : MonoBehaviour
|
|||
}
|
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|
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void OnTriggerStay2D(Collider2D other) {
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if(other.tag == "Enemy" && active) {
|
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if(other.tag == targetTag && active) {
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audioSource.Play();
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active = false;
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}
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|
|
|
@ -1,27 +0,0 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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[RequireComponent(typeof(Rigidbody2D))]
|
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public class FollowMouse : MonoBehaviour
|
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{
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public Vector2 min;
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public Vector2 max;
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private new Rigidbody2D rigidbody2D;
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void Awake() {
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rigidbody2D = GetComponent<Rigidbody2D>();
|
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}
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|
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void Start() {
|
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
|
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}
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void FixedUpdate()
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{
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
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rigidbody2D.MovePosition(new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z));
|
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}
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}
|
8
Assets/Scripts/Microgame_IT.meta
Normal file
8
Assets/Scripts/Microgame_IT.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d32d78df161e754499c868a56c75e21f
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20
Assets/Scripts/Microgame_IT/EatIfOver.cs
Normal file
20
Assets/Scripts/Microgame_IT/EatIfOver.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class EatIfOver : MonoBehaviour
|
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{
|
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private AudioSource audioSource;
|
||||
|
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void Awake() {
|
||||
audioSource = GetComponent<AudioSource>();
|
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}
|
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|
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void OnTriggerStay2D(Collider2D other) {
|
||||
if(other.tag == "Enemy" && !Input.GetMouseButton(0)) {
|
||||
audioSource.Play();
|
||||
Destroy(other.gameObject);
|
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}
|
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}
|
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}
|
11
Assets/Scripts/Microgame_IT/EatIfOver.cs.meta
Normal file
11
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Normal file
|
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Scripts/Microgame_It/it_hungry.png
(Stored with Git LFS)
Normal file
BIN
Assets/Scripts/Microgame_It/it_hungry.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Scripts/Microgame_It/kid.png
(Stored with Git LFS)
Normal file
BIN
Assets/Scripts/Microgame_It/kid.png
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/Sound/Microgame_YourShip.meta
Normal file
8
Assets/Sound/Microgame_YourShip.meta
Normal file
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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22
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Normal file
22
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Normal file
|
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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BIN
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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BIN
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/Microgame_It/it_hungry.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Microgame_It/it_hungry.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/Microgame_It/it_sexy.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Microgame_It/it_sexy.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Sprites/Microgame_It/kid.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Microgame_It/kid.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -6,6 +6,7 @@ TagManager:
|
|||
tags:
|
||||
- Enemy
|
||||
- MicrogameController
|
||||
- Sea
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in a new issue