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Revert StartOnAnyKey edit

This commit is contained in:
Steffo 2020-04-20 22:53:59 +02:00
parent ff4b5adb3c
commit 77793bdd9a

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@ -5,21 +5,9 @@ using UnityEngine.SceneManagement;
public class StartOnAnyKey : MonoBehaviour
{
public float activateAfter = 1.5f;
private bool active;
void Start() {
active = false;
Invoke("Activate", activateAfter);
}
void Activate() {
active = true;
}
void Update()
{
if(Input.anyKeyDown && active) {
if(Input.anyKeyDown) {
SceneManager.LoadScene("Default");
}
}