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Revert StartOnAnyKey edit
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1 changed files with 1 additions and 13 deletions
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@ -5,21 +5,9 @@ using UnityEngine.SceneManagement;
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public class StartOnAnyKey : MonoBehaviour
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{
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public float activateAfter = 1.5f;
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private bool active;
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void Start() {
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active = false;
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Invoke("Activate", activateAfter);
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}
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void Activate() {
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active = true;
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}
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void Update()
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{
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if(Input.anyKeyDown && active) {
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if(Input.anyKeyDown) {
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SceneManager.LoadScene("Default");
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}
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}
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