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Commit release candidate

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Steffo 2020-04-20 22:45:36 +02:00
parent 56f9fa4214
commit ff4b5adb3c
35 changed files with 1515 additions and 136 deletions

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@ -5,9 +5,21 @@ using UnityEngine.SceneManagement;
public class StartOnAnyKey : MonoBehaviour
{
public float activateAfter = 1.5f;
private bool active;
void Start() {
active = false;
Invoke("Activate", activateAfter);
}
void Activate() {
active = true;
}
void Update()
{
if(Input.anyKeyDown) {
if(Input.anyKeyDown && active) {
SceneManager.LoadScene("Default");
}
}

View file

@ -29,7 +29,7 @@ public class FollowMouse : MonoBehaviour
void FixedUpdate()
{
if(options == FollowMouseOptions.ALWAYS) {
if(options == FollowMouseOptions.ALWAYS || Input.GetMouseButton(0)) {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
}

View file

@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class DragNDrop : MonoBehaviour
{
public Vector2 min;
public Vector2 max;
private bool pickedUp;
private new Rigidbody2D rigidbody2D;
private new Collider2D collider2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
collider2D = GetComponent<Collider2D>();
}
void Start() {
pickedUp = false;
}
void FixedUpdate()
{
if(pickedUp) {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
}
}
void Update() {
if(Input.GetMouseButtonDown(0)) {
Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
if(clicked == collider2D) {
pickedUp = true;
}
}
else if(Input.GetMouseButtonUp(0)) {
pickedUp = false;
}
}
}

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@ -3,18 +3,46 @@ using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(SpriteRenderer))]
public class EatIfOver : MonoBehaviour
{
public Sprite defaultSprite;
public Sprite mouthOpenSprite;
public Sprite satisfiedSprite;
private AudioSource audioSource;
private SpriteRenderer spriteRenderer;
private MicrogameController microgameController;
private bool eaten;
void Awake() {
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
audioSource = GetComponent<AudioSource>();
spriteRenderer = GetComponent<SpriteRenderer>();
}
void Start() {
eaten = false;
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && !Input.GetMouseButton(0)) {
audioSource.Play();
Destroy(other.gameObject);
if(other.tag == "Enemy") {
if(Input.GetMouseButton(0)) {
spriteRenderer.sprite = mouthOpenSprite;
}
else {
spriteRenderer.sprite = satisfiedSprite;
audioSource.Play();
eaten = true;
microgameController.victory = true;
Destroy(other.gameObject);
}
}
}
void OnTriggerExit2D(Collider2D other) {
if(!eaten) {
spriteRenderer.sprite = defaultSprite;
}
}
}

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