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Fix game over bug
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77793bdd9a
commit
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1 changed files with 6 additions and 1 deletions
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@ -168,15 +168,20 @@ public class GameController : MonoBehaviour
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Timescale = startingTimescale;
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Timescale = startingTimescale;
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Score = startingScore;
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Score = startingScore;
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CurrentMicrogame = null;
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CurrentMicrogame = null;
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gameOverTimer = 0f;
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// Notify the TimePanel of the starting status
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// Notify the TimePanel of the starting status
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OnMicrogameTimeLeftChange?.Invoke(null, null);
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OnMicrogameTimeLeftChange?.Invoke(null, null);
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StartCoroutine("SpinTheWheel");
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StartCoroutine("SpinTheWheel");
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}
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}
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public float gameOverRequiredTime = 4f;
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private float gameOverTimer = 0f;
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private void Update() {
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private void Update() {
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if(GameOver) {
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if(GameOver) {
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if(Input.anyKeyDown) {
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gameOverTimer += Time.unscaledDeltaTime;
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if(gameOverTimer >= gameOverRequiredTime && Input.anyKeyDown) {
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SceneManager.LoadScene("Default");
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SceneManager.LoadScene("Default");
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}
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}
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}
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}
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