mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-22 01:14:19 +00:00
Add YOUR SHIP microgame
This commit is contained in:
parent
40b04dd614
commit
e01b037570
63 changed files with 8256 additions and 112 deletions
74
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74
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206
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7
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8
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Normal file
8
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8
Assets/Scripts/BleachBeach.meta
Normal file
8
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Normal file
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19
Assets/Scripts/BleachBeach/FailOnCollision.cs
Normal file
19
Assets/Scripts/BleachBeach/FailOnCollision.cs
Normal file
|
@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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|
using UnityEngine;
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{
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private MicrogameController microgameController;
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void Awake()
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{
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}
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microgameController.victory = false;
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44
Assets/Scripts/BleachBeach/PlayerMovement.cs
Normal file
44
Assets/Scripts/BleachBeach/PlayerMovement.cs
Normal file
|
@ -0,0 +1,44 @@
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||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
public GameObject hull;
|
||||||
|
public float horizontalShipSpeed = 5f;
|
||||||
|
public float verticalShipSpeed = 30;
|
||||||
|
public float maxJetFuel = 2f;
|
||||||
|
public float jetFuelRechargeSpeed = 0.1f;
|
||||||
|
private float jetFuel;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
jetFuel = maxJetFuel;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate () {
|
||||||
|
if (Input.GetAxis("Horizontal") < 0)
|
||||||
|
{
|
||||||
|
hull.transform.localScale = new Vector3(-1, 1, 1);
|
||||||
|
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
||||||
|
}
|
||||||
|
if (Input.GetAxis("Horizontal") > 0)
|
||||||
|
{
|
||||||
|
hull.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
||||||
|
}
|
||||||
|
if (Input.GetAxis("Vertical") > 0)
|
||||||
|
{
|
||||||
|
if (jetFuel > 0f)
|
||||||
|
{
|
||||||
|
jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
|
||||||
|
rb.AddForce(Vector2.up * verticalShipSpeed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BleachBeach/PlayerMovement.cs.meta
Normal file
11
Assets/Scripts/BleachBeach/PlayerMovement.cs.meta
Normal file
|
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|
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|
fileFormatVersion: 2
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externalObjects: {}
|
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serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Scripts/BleachBeach/RecolorOnCollision.cs
Normal file
22
Assets/Scripts/BleachBeach/RecolorOnCollision.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
|
public class RecolorOnCollision : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Color color;
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
if(other.tag == "Enemy") {
|
||||||
|
spriteRenderer.color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta
Normal file
11
Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta
Normal file
|
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|
||||||
|
fileFormatVersion: 2
|
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|
guid: 52bfd95665577fe42b21384ac7bff02f
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|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
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|
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|
assetBundleVariant:
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25
Assets/Scripts/BleachBeach/SpawnInArea.cs
Normal file
25
Assets/Scripts/BleachBeach/SpawnInArea.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnInArea : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject instantiate;
|
||||||
|
public Vector2 min;
|
||||||
|
public Vector2 max;
|
||||||
|
public int multiplier;
|
||||||
|
|
||||||
|
private GameController gameController;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < gameController.Difficulty * multiplier; i++) {
|
||||||
|
Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/BleachBeach/SpawnInArea.cs.meta
Normal file
11
Assets/Scripts/BleachBeach/SpawnInArea.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 2a368340a86dccd4490da935980af708
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externalObjects: {}
|
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|
assetBundleVariant:
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25
Assets/Scripts/BleachBeach/Tide.cs
Normal file
25
Assets/Scripts/BleachBeach/Tide.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tide : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject seaTextures;
|
||||||
|
public float speed = 0.01f;
|
||||||
|
|
||||||
|
private BuoyancyEffector2D buoyancyEffector2D;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
buoyancyEffector2D = GetComponentInChildren<BuoyancyEffector2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (buoyancyEffector2D.surfaceLevel > 0)
|
||||||
|
{
|
||||||
|
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
|
||||||
|
}
|
||||||
|
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BleachBeach/Tide.cs.meta
Normal file
11
Assets/Scripts/BleachBeach/Tide.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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guid: ac623f28625c20343b43dd71dd93266a
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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|
executionOrder: 0
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||||||
|
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|
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|
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|
assetBundleVariant:
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|
@ -2,7 +2,7 @@
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public abstract class MicrogameController : MonoBehaviour
|
public class MicrogameController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Microgame Settings")]
|
[Header("Microgame Settings")]
|
||||||
[BeforeStart]
|
[BeforeStart]
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class TestMicrogame : MicrogameController
|
|
||||||
{
|
|
||||||
}
|
|
8
Assets/Sprites/Materials.meta
Normal file
8
Assets/Sprites/Materials.meta
Normal file
|
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|
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|
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userData:
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|
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8
Assets/Sprites/keep_EARTH_alive.meta
Normal file
8
Assets/Sprites/keep_EARTH_alive.meta
Normal file
|
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|
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|
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92
Assets/Sprites/keep_EARTH_alive/background_space_1.png.meta
Normal file
92
Assets/Sprites/keep_EARTH_alive/background_space_1.png.meta
Normal file
|
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92
Assets/Sprites/keep_EARTH_alive/background_space_2.png.meta
Normal file
92
Assets/Sprites/keep_EARTH_alive/background_space_2.png.meta
Normal file
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92
Assets/Sprites/keep_EARTH_alive/earth.png.meta
Normal file
92
Assets/Sprites/keep_EARTH_alive/earth.png.meta
Normal file
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||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,7 +3,9 @@
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- Enemy
|
||||||
|
- MicrogameController
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in a new issue