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keep-everything-alive/Assets/Scripts/Microgame_IT/DragNDrop.cs

45 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class DragNDrop : MonoBehaviour
{
public Vector2 min;
public Vector2 max;
private bool pickedUp;
private new Rigidbody2D rigidbody2D;
private new Collider2D collider2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
collider2D = GetComponent<Collider2D>();
}
void Start() {
pickedUp = false;
}
void FixedUpdate()
{
if(pickedUp) {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
}
}
void Update() {
if(Input.GetMouseButtonDown(0)) {
Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
if(clicked == collider2D) {
pickedUp = true;
}
}
else if(Input.GetMouseButtonUp(0)) {
pickedUp = false;
}
}
}