mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-23 09:54:19 +00:00
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[RequireComponent(typeof(SpriteRenderer))]
|
|
public class FlyAI : MonoBehaviour
|
|
{
|
|
public float speed;
|
|
public Rect bounds;
|
|
|
|
private Vector2 direction;
|
|
private SpriteRenderer spriteRenderer;
|
|
|
|
private bool flippedX;
|
|
private bool flippedY;
|
|
|
|
public static Vector2[] directions = new Vector2[4] {
|
|
(Vector2.left + Vector2.up).normalized,
|
|
(Vector2.left + Vector2.down).normalized,
|
|
(Vector2.right + Vector2.up).normalized,
|
|
(Vector2.right + Vector2.down).normalized
|
|
};
|
|
|
|
void Awake() {
|
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
|
}
|
|
|
|
void Start() {
|
|
direction = directions.PickRandom();
|
|
flippedX = false;
|
|
flippedY = false;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if(!flippedX && (transform.position.x < bounds.xMin || transform.position.x > bounds.xMax)) {
|
|
direction = new Vector2(-direction.x, direction.y);
|
|
flippedX = true;
|
|
}
|
|
else {
|
|
flippedX = false;
|
|
}
|
|
if(!flippedY && (transform.position.y < bounds.yMin || transform.position.y > bounds.yMax)) {
|
|
direction = new Vector2(direction.x, -direction.y);
|
|
flippedY = true;
|
|
}
|
|
else {
|
|
flippedY = false;
|
|
}
|
|
transform.Translate(speed * Time.deltaTime * direction);
|
|
spriteRenderer.flipX = (direction.x > 0);
|
|
}
|
|
}
|