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https://github.com/Steffo99/keep-everything-alive.git
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27 lines
864 B
C#
27 lines
864 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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public class FollowMouse : MonoBehaviour
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{
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public Vector2 min;
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public Vector2 max;
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private new Rigidbody2D rigidbody2D;
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void Awake() {
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rigidbody2D = GetComponent<Rigidbody2D>();
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}
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void Start() {
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
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}
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void FixedUpdate()
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{
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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rigidbody2D.MovePosition(new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z));
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}
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}
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