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keep-everything-alive/Assets/Scripts/Microgame_Earth/FollowMouse.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class FollowMouse : MonoBehaviour
{
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public Vector2 min;
public Vector2 max;
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private new Rigidbody2D rigidbody2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Start() {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
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}
void FixedUpdate()
{
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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rigidbody2D.MovePosition(new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z));
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}
}