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keep-everything-alive/Assets/Scripts/Microgame_IT/EatIfOver.cs

48 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(SpriteRenderer))]
public class EatIfOver : MonoBehaviour
{
public Sprite defaultSprite;
public Sprite mouthOpenSprite;
public Sprite satisfiedSprite;
private AudioSource audioSource;
private SpriteRenderer spriteRenderer;
private MicrogameController microgameController;
private bool eaten;
void Awake() {
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
audioSource = GetComponent<AudioSource>();
spriteRenderer = GetComponent<SpriteRenderer>();
}
void Start() {
eaten = false;
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy") {
if(Input.GetMouseButton(0)) {
spriteRenderer.sprite = mouthOpenSprite;
}
else {
spriteRenderer.sprite = satisfiedSprite;
audioSource.Play();
eaten = true;
microgameController.victory = true;
Destroy(other.gameObject);
}
}
}
void OnTriggerExit2D(Collider2D other) {
if(!eaten) {
spriteRenderer.sprite = defaultSprite;
}
}
}