mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-22 09:24:19 +00:00
31 lines
656 B
C#
31 lines
656 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
|
|
[RequireComponent(typeof(AudioSource))]
|
|
public class SoundOnCollisionEnterWithEnemy : MonoBehaviour
|
|
{
|
|
public float activationDelay = 0.5f;
|
|
|
|
public string targetTag = "Enemy";
|
|
|
|
private AudioSource audioSource;
|
|
private bool active;
|
|
|
|
void Awake()
|
|
{
|
|
audioSource = GetComponent<AudioSource>();
|
|
Invoke("Activate", activationDelay);
|
|
}
|
|
|
|
void Activate() {
|
|
active = true;
|
|
}
|
|
|
|
void OnTriggerEnter2D(Collider2D other) {
|
|
if(other.tag == targetTag && active) {
|
|
audioSource.Play();
|
|
}
|
|
}
|
|
}
|