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https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-25 18:54:19 +00:00
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(Collider2D))]
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public class DragNDrop : MonoBehaviour
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{
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public Vector2 min;
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public Vector2 max;
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private bool pickedUp;
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private new Rigidbody2D rigidbody2D;
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private new Collider2D collider2D;
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void Awake() {
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rigidbody2D = GetComponent<Rigidbody2D>();
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collider2D = GetComponent<Collider2D>();
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}
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void Start() {
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pickedUp = false;
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}
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void FixedUpdate()
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{
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if(pickedUp) {
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Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
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}
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}
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void Update() {
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if(Input.GetMouseButtonDown(0)) {
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Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
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if(clicked == collider2D) {
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pickedUp = true;
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}
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}
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else if(Input.GetMouseButtonUp(0)) {
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pickedUp = false;
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}
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}
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}
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