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23 lines
693 B
C#
23 lines
693 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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public class MoveTowardsPlayer : MonoBehaviour
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{
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public float forceMultiplier = 3f;
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public float torqueMultiplier = 30f;
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private new Rigidbody2D rigidbody2D;
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private GameObject player;
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void Awake() {
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rigidbody2D = GetComponent<Rigidbody2D>();
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player = GameObject.FindGameObjectWithTag("Player");
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}
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void Start() {
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rigidbody2D.AddForce((player.transform.position - transform.position).normalized * Random.value * forceMultiplier);
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rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier);
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}
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}
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