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looping-for-loops/Objects/ConveyorBelt/ConveyorBelt.gd

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GDScript3
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extends StaticBody2D
class_name ConveyorBelt
# Speed (and direction) of the conveyor belt
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export(float) var cb_speed: float = 100 setget set_cb_speed, get_cb_speed
export(bool) var randomize_gear_starting_position: bool = false
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signal cb_speed_changed(old, new)
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func _ready():
set_cb_speed(cb_speed)
func set_cb_speed(value):
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var old = cb_speed
cb_speed = value
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emit_signal("cb_speed_changed", old, value)
func get_cb_speed():
return cb_speed
func get_relative_cb_speed(other_pos: Vector2):
var relative_position = other_pos - position
var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation)))
return speed_sign * cb_speed
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func _process(delta):
if Input.is_action_just_pressed("cheat_slower"):
set_cb_speed(cb_speed - 50)
if Input.is_action_just_pressed("cheat_faster"):
set_cb_speed(cb_speed + 50)