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looping-for-loops/Objects/ScrollingObjects/Buttons/GameButton.gd

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GDScript3
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extends Node2D
class_name GameButton
export(Color, RGB) var color: Color = Color.white setget set_color
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export(Texture) var icon: Texture = null setget set_icon
export(bool) var is_active: bool = true setget set_active
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var active_sprite: Texture = preload("res://Sprites/button.png")
var pressed_sprite: Texture = preload("res://Sprites/button_pressed.png")
signal clicked
func _ready():
set_color(color)
set_active(is_active)
func set_color(value):
color = value
$Sprite.modulate = value
func set_active(value):
is_active = value
if value:
$Sprite.texture = active_sprite
else:
$Sprite.texture = pressed_sprite
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func activate():
set_active(true)
func deactivate():
set_active(false)
func toggle():
set_active(not is_active)
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func set_icon(value):
icon = value
$Icon.texture = value
func _on_GameButton_input_event(_viewport: Viewport, event: InputEvent, _shape_idx: int):
if is_active and event.is_pressed():
emit_signal("clicked")
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func _on_GameButton_clicked():
deactivate()